Statically compiled scripts using LLVM-Lua?

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SamuraiCrow
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Statically compiled scripts using LLVM-Lua?

Post by SamuraiCrow »

I saw a thread about using LuaJIT for Love2D scripts. I was wondering if anyone has tried LLVM-Lua integration for Love2D. Personally, being able to use a statically compiled version of the executables not dependent on the Love engine sounds like a winner to me.
SamuraiCrow
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Re: Statically compiled scripts using LLVM-Lua?

Post by SamuraiCrow »

Found a previous post about it. It's kind of a shame though. LLVM-Lua has a really nice optimizer even when using JIT-compiled code.
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thelinx
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Re: Statically compiled scripts using LLVM-Lua?

Post by thelinx »

Bartbes tried it, and found that it was actually slower than regular Lua.
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bartbes
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Re: Statically compiled scripts using LLVM-Lua?

Post by bartbes »

Wrong, I compiled love to llvm bytecode, I never used LLVM-lua, also the speed was exactly the same, not slower.
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thelinx
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Re: Statically compiled scripts using LLVM-Lua?

Post by thelinx »

Okay, sorry.
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