4KB Explosions Contest

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Hideous
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Re: 4KB Explosions Contest

Post by Hideous »

Done. :awesome:

I like this "Löve". Opted to extend the very basic framework that was in place already, rather than use Löve's particle system (this way is way more fun).
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vrld
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Re: 4KB Explosions Contest

Post by vrld »

Woah, this looks nice!
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

Great job! Especially considering it's procedurally generated. However I had to adjust your code to make the framebuffers' sizes a power of two (upping them all to 32x32). It doesn't seem to affect the display, it's just more transparent pixels so the graphics card can handle the framebuffer. I've attached a version with framebuffers at 32x32.
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Hideous
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Re: 4KB Explosions Contest

Post by Hideous »

You actually made all the particles off-center in the framebuffers there, so I went ahead and fixed my version so they spin a bit prettier. :3

It's here, at the same url as before.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

Good stuff. Although you missed this:

Code: Select all

chunkfb = love.graphics.newFramebuffer(30, 30)
I don't think I did anything to bad by bumping it up to 32 each.
Hideous
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Re: 4KB Explosions Contest

Post by Hideous »

Damnit. Fixed. Also yeah it isn't that bad but it's bad enough for me to notice it (and the difference is a lot bigger on the smoke particles but they don't spin anyway).
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Taehl
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Re: 4KB Explosions Contest

Post by Taehl »

Pretty sweet. The whole "shockwave + fountain" thing is nice and new.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

That's funny, I don't even notice; oh well.
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kikito
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Re: 4KB Explosions Contest

Post by kikito »

Hideous wrote:Done. :awesome:

I like this "Löve". Opted to extend the very basic framework that was in place already, rather than use Löve's particle system (this way is way more fun).
I somehow managed not to see the updates on this thread. Apologies.

I have included Hideous' entry on the entry list. I think the url is correct, but please do check just in case. I'm not including BlackbulletIV's po2 changes; please let me know if you want it included.

In any case, thanks for participating! We have a respectable number of entries already, and still a month (roughly) to go!

In other order of news, yesterday's post on Cliff Harry's blog speaks about the explosions in Gratuitous Space Battles. I've asked for a better screenshot of that particle editor, but so far he's ignoring me. :/
When I write def I mean function.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

kikito wrote: I have included Hideous' entry on the entry list. I think the url is correct, but please do check just in case. I'm not including BlackbulletIV's po2 changes; please let me know if you want it included.
Hideous fixed them with that URL, so it's all cool.
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