How can I make a GUI?

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arundel
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How can I make a GUI?

Post by arundel »

How do I Instance a GUI into my game? =/
Edit it's size, rotate it, position it, color it, etc. and more basics?

The Wiki doesn't say anything about GUI's.. :S

Please any help is appreciated.. :D
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Robin
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Re: How can I make a GUI?

Post by Robin »

There is no GUI in LÖVE directly. There are multiple libraries on the forums you can use, or you could write your own system. Looking at your question, I think you'd prefer a more complete, high-level GUI to a lower-level one. Everyone: what do you think is a good GUI library for arundel to use?
Help us help you: attach a .love.
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slime
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Re: How can I make a GUI?

Post by slime »

I don't like any of the current ones (just Goo and LoveUI, unless I missed one). :(
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Buddy4point0
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Re: How can I make a GUI?

Post by Buddy4point0 »

What would everyone like to see in a GUI?
I think I'll look up articles on perfect GUIs.
╚»ßuddy4point0 ■
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slime
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Re: How can I make a GUI?

Post by slime »

I don't want anything particularly complicated.. basic labels and frames and buttons and progressbars and stuff. I definitely don't want to use anything that degrades performance too much.

I've only worked with an XML-type thing (Heroes of Newerth) and iup-lua (Vendetta Online) in terms of game UI coding though. I like iup much more than the XML stuff.
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kalle2990
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Re: How can I make a GUI?

Post by kalle2990 »

slime wrote:I've only worked with an XML-type thing (Heroes of Newerth) and iup-lua (Vendetta Online) in terms of game UI coding though. I like iup much more than the XML stuff.
XAML :megagrin:
I've been using it for Heroes of Newerth and .NET applications and I must say the syntax is very easy to work with but also very powerful.
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appleide
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Re: How can I make a GUI?

Post by appleide »

slime wrote:I don't want anything particularly complicated.. basic labels and frames and buttons and progressbars and stuff. I definitely don't want to use anything that degrades performance too much.

I've only worked with an XML-type thing (Heroes of Newerth) and iup-lua (Vendetta Online) in terms of game UI coding though. I like iup much more than the XML stuff.
:)
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