is there any easy way so i dont have to download some thing.


I don't really know why they have to do that.ivan wrote: ↑Wed Feb 26, 2025 6:16 am Microsoft has deliberately made it difficult to share exe files. Even if you manage to build your exe, it will get screened/blocked by Windows. Windows will screen/block your exe unless you digitally sign it (which is basically an overly expensive subscription.) Code signing is how Microsoft and other operating systems make money and exert control over new software.
I used the tool use recommended but when i ran it it gave me this error:dusoft wrote: ↑Wed Feb 26, 2025 9:22 am I think the OP just does not understand how to do fusing manually.
Try this tool by ivan:
https://2dengine.com/builder/
Code: Select all
Error
[love "boot.lua"]:328: No code to run
Your game might be packaged incorrectly.
Make sure main.lua is at the top level of the zip.
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Did you zip the contents of the directory, or did you zip the directory itself? If latter, windows' default zipping utility tends to make it so that your zip will contain the folder, and the contents inside that folder (so, zip>folder>main.lua). In löve's case, the contents need to be at the root of the zip itself (zip>main.lua). Something like 7zip can better help you manage zipping files, as well inspect the folder/file structure inside them.CutePenguin wrote: ↑Thu Feb 27, 2025 7:17 pm to me that just doesent make any sense. when i made the .love file, main.lua was on the top directory of the folder when i zipped it? so now when i run, it throws me that error.![]()
![]()
![]()
Code signing usually involves the RSA and SHA algorithms both of which are in the public domain (all relevant patents have expired a while ago.) It is all kind of silly, since the technology has been in the public domain for a while.
Users browsing this forum: Bing [Bot], Google [Bot] and 3 guests