What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Building a benchmarking game - Very early stages...
Currently working on gamification for benchmarking 

Re: What's everyone working on? (tigsource inspired)
Snapping looks good. How do you export it and use it in a game?

- scorelessmusic
- Prole
- Posts: 13
- Joined: Sat Sep 04, 2021 3:20 am
Re: What's everyone working on? (tigsource inspired)
Hi everyone! Very excited to be back coding with love2d after a break of a few yesrs.
I'm working on making some music apps that run well on handheld consoles and started by making sure I can capture all the inputs. So I did an Input Tester with love2d
I'm working on making some music apps that run well on handheld consoles and started by making sure I can capture all the inputs. So I did an Input Tester with love2d
- kicknbritt
- Citizen
- Posts: 98
- Joined: Sat May 30, 2015 2:15 am
- Location: Chicago, IL/Anchorage,AK
Re: What's everyone working on? (tigsource inspired)
SiENcE i am absolutely dying for a gui library in love2d
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
Re: What's everyone working on? (tigsource inspired)
Hey.kicknbritt wrote: ↑Fri Dec 13, 2024 12:51 am SiENcE i am absolutely dying for a gui library in love2d
There are a lot of other good libraries out there: Suit, Slab aso.
I wanted to publish it when it was finished, but of course a program is never finished. Maybe it's a good idea to release it to find more bugs and get some feedback. Look under libraries & tools.
Re: What's everyone working on? (tigsource inspired)
My retro boat game is slowly progressing: https://ambience.sk/devlog-1-captain-br ... mauritius/

Re: What's everyone working on? (tigsource inspired)
No issues in this case when it happens. I use the technique called "AtomicZP" to handle it, which is described in the following research paper: "A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes"
Re: What's everyone working on? (tigsource inspired)
Saving is export. It's a json. For import you can grab the loader code from the editor. The editor itself is just a showcase sample of the whole luis framework. You can enhance the editor yourself further. Adding layers aso.
There are even more complex samples to showcase luis.
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