What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
tdry435
Prole
Posts: 1
Joined: Wed Nov 06, 2024 4:33 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by tdry435 »

Building a benchmarking game - Very early stages...
Currently working on gamification for benchmarking :awesome:
User avatar
SiENcE
Party member
Posts: 812
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Recording 2024-11-12 at 00.58.43.gif
Recording 2024-11-12 at 00.58.43.gif (478.81 KiB) Viewed 5141 times
User avatar
siberian
Prole
Posts: 24
Joined: Sat Apr 06, 2019 1:42 pm

Re: What's everyone working on? (tigsource inspired)

Post by siberian »

Looks great!
Froyok wrote: Sun May 26, 2024 12:21 pm [*]Dynamic lights (point, spot and directional light) all with casting shadows (via shadow volume)
Is there a problem when the view position is inside the shadow volume?
User avatar
dusoft
Party member
Posts: 735
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

Snapping looks good. How do you export it and use it in a game?
User avatar
scorelessmusic
Prole
Posts: 13
Joined: Sat Sep 04, 2021 3:20 am

Re: What's everyone working on? (tigsource inspired)

Post by scorelessmusic »

Hi everyone! Very excited to be back coding with love2d after a break of a few yesrs.

I'm working on making some music apps that run well on handheld consoles and started by making sure I can capture all the inputs. So I did an Input Tester with love2d

User avatar
kicknbritt
Citizen
Posts: 98
Joined: Sat May 30, 2015 2:15 am
Location: Chicago, IL/Anchorage,AK

Re: What's everyone working on? (tigsource inspired)

Post by kicknbritt »

SiENcE i am absolutely dying for a gui library in love2d
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
User avatar
SiENcE
Party member
Posts: 812
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

kicknbritt wrote: Fri Dec 13, 2024 12:51 am SiENcE i am absolutely dying for a gui library in love2d
Hey.

There are a lot of other good libraries out there: Suit, Slab aso.

I wanted to publish it when it was finished, but of course a program is never finished. Maybe it's a good idea to release it to find more bugs and get some feedback. Look under libraries & tools.
User avatar
dusoft
Party member
Posts: 735
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

My retro boat game is slowly progressing: https://ambience.sk/devlog-1-captain-br ... mauritius/
User avatar
Froyok
Prole
Posts: 30
Joined: Tue Nov 16, 2021 4:53 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Froyok »

siberian wrote: Thu Dec 12, 2024 9:41 am Is there a problem when the view position is inside the shadow volume?
No issues in this case when it happens. I use the technique called "AtomicZP" to handle it, which is described in the following research paper: "A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes"
User avatar
SiENcE
Party member
Posts: 812
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

dusoft wrote: Thu Dec 12, 2024 10:03 am Snapping looks good. How do you export it and use it in a game?
Saving is export. It's a json. For import you can grab the loader code from the editor. The editor itself is just a showcase sample of the whole luis framework. You can enhance the editor yourself further. Adding layers aso.
There are even more complex samples to showcase luis.
Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google [Bot], Jasoco and 68 guests