Very New To Game Development
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Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
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- Prole
- Posts: 1
- Joined: Fri Jan 31, 2025 12:48 am
Very New To Game Development
Sorry to bother but, I'm new like foreign exchange student new. I have no idea what to do, where to go, or even how to start GD. If anyone could please help or give tips I'd surely appreciate it and would help back anyway possible.
Re: Very New To Game Development
https://sheepolution.com/learn/book/0
It probably assumes you have a Love2D coding environment (editor). Maybe not. I haven't read it in years.
It probably assumes you have a Love2D coding environment (editor). Maybe not. I haven't read it in years.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
pen and paper gridiron. Build a team then watch simulated matches: https://togfox.itch.io/pad-and-pencil-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
pen and paper gridiron. Build a team then watch simulated matches: https://togfox.itch.io/pad-and-pencil-gridiron
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- Prole
- Posts: 20
- Joined: Sat Dec 21, 2024 7:35 am
Re: Very New To Game Development
Mabey start with smaller projects? 

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- Prole
- Posts: 20
- Joined: Sat Dec 21, 2024 7:35 am
Re: Very New To Game Development
But you should learn to code first.
Re: Very New To Game Development
I also started with sheepolution to get a handle on the basics. It introduces classes and OOP through the 'classic' library since Lua doesn't inherently have classes, which is useful to know whether or not you choose to stick with Love2d. And I believe it recommends Zerobrane as its IDE which can be compiled from source if you aren't able to pay for it. I use Emacs with 'love-minor-mode' and 'company-mode' and that is enough for me to code relatively efficiently, but Zerobrane does have a lot more going for it if you're going to only be focusing on Lua code. Another good place to start is the examples on https://simplegametutorials.github.io/
I'm relatively new myself and so far I've really enjoyed the process, but the earliest stages gave me the most headaches. I really had to tinker for a while through trial and error how to properly stage and move graphics onscreen. I found a lot of help through other answers on the forums. Try to look there first if you have issues, there's a good chance whatever questions you have were already addressed before.
Oh, and keep the reference guide handy for quick lookup of functions. It beats searching the wiki.
I'm relatively new myself and so far I've really enjoyed the process, but the earliest stages gave me the most headaches. I really had to tinker for a while through trial and error how to properly stage and move graphics onscreen. I found a lot of help through other answers on the forums. Try to look there first if you have issues, there's a good chance whatever questions you have were already addressed before.
Oh, and keep the reference guide handy for quick lookup of functions. It beats searching the wiki.
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