Very New To Game Development

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
Suttdawg89
Prole
Posts: 1
Joined: Fri Jan 31, 2025 12:48 am

Very New To Game Development

Post by Suttdawg89 »

Sorry to bother but, I'm new like foreign exchange student new. I have no idea what to do, where to go, or even how to start GD. If anyone could please help or give tips I'd surely appreciate it and would help back anyway possible.
User avatar
togFox
Party member
Posts: 841
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Very New To Game Development

Post by togFox »

https://sheepolution.com/learn/book/0

It probably assumes you have a Love2D coding environment (editor). Maybe not. I haven't read it in years.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
pen and paper gridiron. Build a team then watch simulated matches: https://togfox.itch.io/pad-and-pencil-gridiron
CutePenguin
Prole
Posts: 20
Joined: Sat Dec 21, 2024 7:35 am

Re: Very New To Game Development

Post by CutePenguin »

Mabey start with smaller projects? :?
CutePenguin
Prole
Posts: 20
Joined: Sat Dec 21, 2024 7:35 am

Re: Very New To Game Development

Post by CutePenguin »

But you should learn to code first.
BUNGOTRON
Prole
Posts: 1
Joined: Fri Feb 14, 2025 4:25 pm

Re: Very New To Game Development

Post by BUNGOTRON »

I also started with sheepolution to get a handle on the basics. It introduces classes and OOP through the 'classic' library since Lua doesn't inherently have classes, which is useful to know whether or not you choose to stick with Love2d. And I believe it recommends Zerobrane as its IDE which can be compiled from source if you aren't able to pay for it. I use Emacs with 'love-minor-mode' and 'company-mode' and that is enough for me to code relatively efficiently, but Zerobrane does have a lot more going for it if you're going to only be focusing on Lua code. Another good place to start is the examples on https://simplegametutorials.github.io/

I'm relatively new myself and so far I've really enjoyed the process, but the earliest stages gave me the most headaches. I really had to tinker for a while through trial and error how to properly stage and move graphics onscreen. I found a lot of help through other answers on the forums. Try to look there first if you have issues, there's a good chance whatever questions you have were already addressed before.

Oh, and keep the reference guide handy for quick lookup of functions. It beats searching the wiki.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 3 guests