Wizard School Dropout - Turn based RPG (Preview 1.6 released 1/24/25)

Show off your games, demos and other (playable) creations.
Post Reply
Rickton
Party member
Posts: 131
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Wizard School Dropout - Turn based RPG (Preview 1.6 released 1/24/25)

Post by Rickton »

Excited to announce the initial release of my new game created in LÖVE: Wizard School Dropout! Available for Windows and Linux, currently for free:
https://weirdfellows.itch.io/wizard-school-dropout

You left wizard school in disgrace. Cast out of magical society, you have only one option to pay off your exorbitant student loans: crime.

Using the unlicensed but probably mostly safe portal generator you found in a mysteriously abandoned tower, go on heists where you infiltrate and steal from the rich and powerful.

Wizard School Dropout is a magic-focused, turn-based RPG featuring lots of environmental interaction and spell combinations for a wide variety of playstyles. Do you want to go in loud, blowing holes in the walls with fireballs and incinerating everyone who stands in your way, teleport into and out of safety, or just waltz in and use mind powers to make the guards forget you were even there?

Features
  • Magic-focused gameplay with a wide variety of spells that can be upgraded and customized.
  • Large amount of environmental interactions and effects. Light furniture on fire, freeze water to walk across it, spill all sorts of dangerous chemicals on the floor.
  • Short heists and "dungeons" within a longer-term game: "coffeebreak" style gameplay mixed with a longer campaign.
  • Varied playstyles. Blast everyone who stands in your way or sneak through in magical darkness. Terrify guards away or freeze them solid, Turn your enemies against each other or summon powerful creatures to do your bidding for you.
Other Things You Can Do
  • Study magic books, artifacts, or materials in order to improve your spells and gain new abilities
  • Become corrupted by forbidden knowledge and curses, or addicted to vampire blood
  • Increase your magic power through insights gained from dreams
  • Smoke hookah with and befriend chill wizards
  • Trade secrets with cats
Current Status
The game is fully playable and winnable at this point, but still in development and much more content is planned.

This initial release features three magic types: Death, Fire, and Water, and two location types: Wizard's Tower (with variants for each magic type) and Vampire Crypt.

Air magic is in development and should be coming soon.

Screenshots

Image Image

Image Image

Image Image
Last edited by Rickton on Fri Jan 24, 2025 5:20 pm, edited 2 times in total.
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
User avatar
Cartread
Prole
Posts: 8
Joined: Sat May 19, 2012 8:17 pm

Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Cartread »

I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Rickton
Party member
Posts: 131
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Rickton »

I haven't been posting updates here, but I've just updated the game to preview version 1.5. Lots of bug fixes since the initial release, plus some balancing and slowly rolling out more content.
Cartread wrote: Wed Jan 22, 2025 1:21 am I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Thanks for checking it out!
I was torn on whether clicking open doors would close them or move into their spot. Generally speaking, every interactable feature defaults to interacting with it instead of moving so I kept it that way to be consistent, but for open doors it may just make more sense to move into them and have to manually choose to close them.

That's the second request for zooming I've had recently, so I'll have to bump up the priority on that. I would like to implement controller support, but that'll be kind of a big project so it'll probably be a ways off, unfortunately.
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Rickton
Party member
Posts: 131
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Rickton »

Cartread wrote: Wed Jan 22, 2025 1:21 am I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Just uploaded a new version that adds zooming!
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests