Retro handheld consoles anyone?
- scorelessmusic
- Prole
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- Joined: Sat Sep 04, 2021 3:20 am
Re: Retro handheld consoles anyone?
In case anyone is interested in downloading SMPiano, I've put it up for free at https://xanthia.itch.io/scoreless-music-piano-for-r36s
- scorelessmusic
- Prole
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Re: Retro handheld consoles anyone?
Working on drums this week. My first collab project on love2D! Sounds and drum kit presets provided by Sönke Moehl / Low Entropy.
- scorelessmusic
- Prole
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Re: Retro handheld consoles anyone?
Coding the UI/UX to make sense for a game console's controller layout. Decided to use the left stick for tempo changing. Had to adjust the UI look to make it intuitive for the user too.
- scorelessmusic
- Prole
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Re: Retro handheld consoles anyone?
For those of you coding for the R36S game console, you might be facing an issue with writing files.
I scoured the net and wiki and implemented the usual fixes like setting identity, but it still didn't work to fix the issue.
Running the test code always works on my mac (to write files), but not on the R36S. So I wrote a quick FileSystem Tester for clues.
Turns out that it is likely a symlink issue by the way ArkOS sets up the save directory.
TIP: I was finally able to write files using the LUA I/O workaround. Will dig more into this and find a stable solution so that I can continue to code my main apps.
https://github.com/xanthiacoder/r36s-fs-tester
I scoured the net and wiki and implemented the usual fixes like setting identity, but it still didn't work to fix the issue.
Running the test code always works on my mac (to write files), but not on the R36S. So I wrote a quick FileSystem Tester for clues.
Turns out that it is likely a symlink issue by the way ArkOS sets up the save directory.
TIP: I was finally able to write files using the LUA I/O workaround. Will dig more into this and find a stable solution so that I can continue to code my main apps.
https://github.com/xanthiacoder/r36s-fs-tester
- BrotSagtMist
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- Joined: Fri Aug 06, 2021 10:30 pm
Re: Retro handheld consoles anyone?
Welp, the arkos dev: "I've decided to deprecate support for Love2D since I can't get it to work for most games and I've lost interest in further working on it."
In anycase i am also stumbling over this saving error, tiresome.
Also whoever came up with automatically binding the joypad to emulated keyboard presses needs to be whipped.
And i got a R36S now too because they are under 20 bucks right now, its prolly an amazing maschine for that money.
In anycase i am also stumbling over this saving error, tiresome.
Also whoever came up with automatically binding the joypad to emulated keyboard presses needs to be whipped.
And i got a R36S now too because they are under 20 bucks right now, its prolly an amazing maschine for that money.
obey
- scorelessmusic
- Prole
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- Joined: Sat Sep 04, 2021 3:20 am
Re: Retro handheld consoles anyone?
You can consider working with Portmaster. I've made a total-conversion to packaging for Portmaster, and using love.joystick instead of love.keyboard (and also disabling all key mapping to keep it clean).
Some additional benefits is that your love bundle will then be tested and playable on many more consoles. And they bundle their own love runtime.
Some additional benefits is that your love bundle will then be tested and playable on many more consoles. And they bundle their own love runtime.
- BrotSagtMist
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Re: Retro handheld consoles anyone?
Oh, but i liked the "just drop this in here" approach.
I have no idea what portmaster is at that point.
I would have to dig into this _later_ again, but at the moment as is works enough for testing.
I have no idea what portmaster is at that point.
I would have to dig into this _later_ again, but at the moment as is works enough for testing.
obey
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