What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Recording 2024-11-12 at 00.58.43.gif
Recording 2024-11-12 at 00.58.43.gif (478.81 KiB) Viewed 1936 times
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siberian
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Re: What's everyone working on? (tigsource inspired)

Post by siberian »

Looks great!
Froyok wrote: Sun May 26, 2024 12:21 pm [*]Dynamic lights (point, spot and directional light) all with casting shadows (via shadow volume)
Is there a problem when the view position is inside the shadow volume?
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

Snapping looks good. How do you export it and use it in a game?
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scorelessmusic
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Re: What's everyone working on? (tigsource inspired)

Post by scorelessmusic »

Hi everyone! Very excited to be back coding with love2d after a break of a few yesrs.

I'm working on making some music apps that run well on handheld consoles and started by making sure I can capture all the inputs. So I did an Input Tester with love2d

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kicknbritt
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Re: What's everyone working on? (tigsource inspired)

Post by kicknbritt »

SiENcE i am absolutely dying for a gui library in love2d
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
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