Using ImageData:setPixel for non rgba8 ImageData types

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lawrziepan
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Using ImageData:setPixel for non rgba8 ImageData types

Post by lawrziepan »

Currently im using an imagedata object to store the state of a grid in my game, and the most convenient way for me to do this is by using the "r8" ImageData type. How do I use the setPixel method when it expects r, g, b and a parameters, but my ImageData object only needs an r argument? Thanks
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marclurr
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Re: Using ImageData:setPixel for non rgba8 ImageData types

Post by marclurr »

It needs all the parameters and the underlying implementation ignores the superfluous ones if necessary.
lawrziepan
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Re: Using ImageData:setPixel for non rgba8 ImageData types

Post by lawrziepan »

Oh, thank you
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