Untitled RPG Project

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Hugues Ross
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Re: Untitled RPG Project

Post by Hugues Ross »

The year’s wrapping up quickly, but I finally have some good news for this year’s progress. No more intro, let’s get into some real progress:

The Reconstruction
I’ve finished remaking the portions of the first dungeon that I had to throw out back in the spring. Well, that was basically finished last time. But now it’s completely done.

Moving On…
With the 1st floor ‘gameplay-complete’, I moved on. And now, the 3rd floor is almost entirely ‘gameplay complete’ as well! There’s one small part that needs work, but overall it’s playable.
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1.png (94.58 KiB) Viewed 874 times
So how about that 2nd floor? That one will take a little longer, the 3rd floor mostly exists as a way to transition the mood of the dungeon prior to the boss fight–so it’s a pretty short floor. The 2nd is where the real meat of this dungeon lives, and it might be a little while before it’s done. There are a few more mechanics I need to implement in order to complete it, so it definitely won’t happen this year. Still, I’ve begun the layout process for it as well!

Moving Up…
I’ve also implemented a minor mechanic: Ladders! I know, I spent so long on those stairs…but it had to be done. Stairs aren’t super compact, so while they can be fun they’re not always the most convenient from a level design perspective. Of course, with new movement mechanics come exciting new movement bugs! I posted a fine pair on Mastodon a couple weeks ago:
Take your pick–or maybe pick the current code where the ladders work right :megagrin:

Lookin’ Good…
Level design isn’t the only thing I’ve been busy with. I’ve also begun gradually making art assets for the game.
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I know it’s not much too look at yet, and there’s still quite a bit of work to be done… it’s gonna take a while. Still, it’s a good start!

Bonus!
Nope, that’s not all! We’ve got more to cover. I’ve been gradually working on the script for some time, though I don’t bring it up very often. But today, we’ve hit a fine milestone: The 1st draft script for Act 1 is officially complete! To be clear–when I talk about the script, I’m only including the mandatory dialogue and cutscenes. Of course, this isn’t everything–there’s quite a bit of incidental dialogue needed for a complete RPG, but it’s hard to write NPCs when you don’t have a place for them to go. Thus, that sort of writing doesn’t go in the main script.

In total, Act 1’s script weighs roughly 16,000 words. There are 6 acts planned, I’ll leave the math as an exercise to the reader. RPGs have a lot of text, who knew???

Alright, that's all for now. I'm probably going to be taking a break for the holidays, so don't expect anything out of me for a couple months. This last burst of progress is nice though, makes me feel like we're actually getting somewhere with this project. Hopefully we can build on that momentum in 2025--I'd love to finally have a demo out for folks to play!
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