And you judge what it will look like "in Whiff's case" by looking at unfinished prototype made in probably less than 24 hours of work at once, and made to test out world drawing (yeah, it's unfinished prototype, it's prototype 1 iteration 2 WIP, it means it's just about 15-20% done, there will be 5 iterations to complete the prototype)?Ryne wrote:in Wiff's case, the character has "pre-set" animations/views, so he can really only navigate those angles without looking weird (like in the demo, looks extremely awkward, like I have vertigo or something).
Anyway restricting movement to animation angles is change of 3 lines really - but we did not bother for now because there are more important things to do and it would have to be rewritten anyway when collisions comes in. But here you go - there is prototype where mouse movement doesn't look like you described and the movement is restricted to angles in which we have animation - prototype1_iteration2_wip4.love - really, if you don't like key movement and say that it would be OK if it was made for mouse movement, just forget there is a way to move with keys and use mouse. Oh, and this one have your tiles already in (the non-water tiles for now), so you can see them in action, thanks again for those