Hello, I recently came across this framework and was wondering how large projects can be written on it. I have never written games in scripting languages before. So I was wondering how realistic it is to create a small RTS strategy game in Love2D, and how absurd is it from your point of view?
I would be grateful for any advice on this.
Have a nice day
Creating an RTS strategy with Love2D?
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- Prole
- Posts: 1
- Joined: Fri Nov 22, 2024 1:01 am
Re: Creating an RTS strategy with Love2D?
Making a small RTS in Love2D is definitely doable, even if you’re new to scripting languages. Love2D is pretty lightweight and great for 2D games, so you can handle stuff like maps, units, and simple controls without too much hassle.
Start with something small, like a map where units can move around, and build from there. As long as you keep the scope reasonable, it’s a solid project and a great way to learn.
Start with something small, like a map where units can move around, and build from there. As long as you keep the scope reasonable, it’s a solid project and a great way to learn.
Re: Creating an RTS strategy with Love2D?
Yes, it is doable. Also, LOVE is great for prototyping, specially if you use some existing libraries to speed things up.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: Creating an RTS strategy with Love2D?
This thread will give you idea of how much is possible: viewtopic.php?t=92210
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