Naming one "famous" game (fallout) that used that perspective is one thing, but I can name 100 that use isometric, and they use it for a reason. I can only think of 2 or 3 games that have used "Trimetric", and I just think that it ISN'T widely used for a reason.
Robin wrote:Lookin' great, Ryne. Do you have any experience with steam punk, especially in making steam punk art?
Yea, I've done steam punk before. When it comes to characters it's relatively easy (a lot of it is in the color's, lot's of browns, etc). Buildings and scenery are pretty easy as well, there are a lot of inspirational sources that make it really easy.
Also, as kikito said, games that use that perspective are often mouse driven (both sim city, and fallout). Basically if you click a spot on the map, the character would walk to it (in a straight line, if I remember correctly), in Wiff's case, the character has "pre-set" animations/views, so he can really only navigate those angles without looking weird (like in the demo, looks extremely awkward, like I have vertigo or something).
If you think of an isometric game with 8-directional character movement, it feels very... "correct". Up is up, down is down, etc. Then you have the angles in between, so holding "down+left", the character does exactly what you expect him to do.