LÖVE 11.5 released!
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- Prole
- Posts: 4
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Re: LÖVE 11.5 released!
We need to give the forums an update there too old.
- zorg
- Party member
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- Location: Absurdistan, Hungary
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Re: LÖVE 11.5 released!
How so? what would you want changed?
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: LÖVE 11.5 released!
In my opinion, the forum is still functioning well; it does what it's supposed to do and works functionally. The time required to set up a new forum while retaining all current articles and indexed URLs, as well as references to other topics within the forum, also needs to be considered.
It's also true that the time lost updating/maintaining a completely new forum could be better spent on developing Love2D itself.
If any changes should be made in terms of styling, I think it should be done within the current forum using a new CSS. I also don't believe that people use this forum on mobile often (I don't have access to Google Analytics).
It's also true that the time lost updating/maintaining a completely new forum could be better spent on developing Love2D itself.
If any changes should be made in terms of styling, I think it should be done within the current forum using a new CSS. I also don't believe that people use this forum on mobile often (I don't have access to Google Analytics).
Re: LÖVE 11.5 released!
I do all the time. I share your view though, can't see anything wrong with the forums as they are. In fact I prefer this style of forum to the silly Javascript heavy forums available now (namely Discourse, what an abomination that is).
Re: LÖVE 11.5 released!
Good luck with that. Also, I don't think this thread is appropriate.
Re: LÖVE 11.5 released!
It's not just the forums, love2d itself is gradually becoming obsolete
Issues in 11.5
- "package.cpath" is not set correctly on MacOS making it impossible to load binaries located inside the application contents.
- The Love2D application icon is not set by default in the top bar on Linux.
Love2d should load its own heart-shaped icon if no icon if specified via "t.window.icon" in conf.lua
- t.conf.identity doesn't work when the .love file is fused to the binary
An error should be raised if this operation is not allowed by love2d
- The Love2D application title is not set by default in the top bar on Linux
- On Microsoft Windows 10, the window title is completely off the screen after calling love.window.setFullscreen
It is not possible to move or resize the window using the mouse after calling love.window.setFullscreen
Issues in 11.5
- "package.cpath" is not set correctly on MacOS making it impossible to load binaries located inside the application contents.
- The Love2D application icon is not set by default in the top bar on Linux.
Love2d should load its own heart-shaped icon if no icon if specified via "t.window.icon" in conf.lua
- t.conf.identity doesn't work when the .love file is fused to the binary
An error should be raised if this operation is not allowed by love2d
- The Love2D application title is not set by default in the top bar on Linux
- On Microsoft Windows 10, the window title is completely off the screen after calling love.window.setFullscreen
It is not possible to move or resize the window using the mouse after calling love.window.setFullscreen
Last edited by ivan on Thu Nov 21, 2024 12:18 pm, edited 2 times in total.
- slime
- Solid Snayke
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- Joined: Mon Aug 23, 2010 6:45 am
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Re: LÖVE 11.5 released!
love doesn't touch package.cpath, it's set by Lua itself - and Lua's spec does not specify that as a path. Feel free to add to it via string concatenation or use love.filesystem's loader instead which is separate from package.cpath.
If you're using Wayland, that window manager is more restrictive about icons than X11 and there isn't anything love or SDL can do to lift those restrictions themselves. Otherwise I'm not sure what you mean.
I've never heard of this issue before and we've had no prior bug reports whereas many shipped games have used it as far as I know. Please file a bug report with a minimal reproducible example - and keep in mind a LOVE subfolder in appdata is intentionally not used for fused games.
To me this sounds like a window manager thing that love itself doesn't control, but feel free to be more specific in another thread.
There is no window titlebar when an app is fullscreen, that's part of the point of fullscreen. Or do you mean when it's in windowed mode? Feel free to make another thread about it if you mean windowed mode. Also keep in mind that if you make a window with the same dimensions as the screen, and it's not fullscreen, the window titlebar may not be visible because it would push part of the rest of the window offscreen. Modern windows versions also have optimizations around this state where they put an app into a sort of fullscreen without the app specifying that. love does not control that.
A fullscreen window is not resizable, otherwise it would no longer be fullscreen.
Overall a lot of what you're saying are things that make love obsolete just seems to just be unfamiliarity with how window managers work, but you've provided very little details so I can only guess.
Re: LÖVE 11.5 released!
Sure, I can come up with workarounds myself, but at that point what is the point of using Love2D.
Yea, as I said unfortunately this project is not in good hands nowadays.
Yea, as I said unfortunately this project is not in good hands nowadays.
Re: LÖVE 11.5 released!
I mean that's just your opinion. Instead of complaining here, you can fix it yourself and create a pull request. I am not acquainted with C++ much, but fixing paths, icons etc. should be easy enough even for me, if I needed it to be fixed.
Also fullscreen is *full*screen, no chrome (bars) left behind, that's clearly your misunderstanding how fullscreen works. You probably mean a maximized window, which is trivial to do.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: LÖVE 11.5 released!
I wouldn't waste your breath. This guy turns up occasionally and spews embittered crap and responds to any challenges by doubling down on his opinions. He's not interested in doing anything useful for the community any more, which is a shame. As far as I can tell he was a big contributor some years back.
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