Kyvedy Guardiah, my action jrpg, released on Steam ^^

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denisjohan
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Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by denisjohan »

It was quite a run to get there but finally the game is ready and on steam.

https://store.steampowered.com/app/3085 ... _Guardiah/

100% made with LÖVE ! ^^
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GVovkiv
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by GVovkiv »

Using Fedora Silverblue, Steam from flathub, demo linux version doesn't start, just immediately close.
Probably appimage was packaged badly or something
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denisjohan
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

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GVovkiv wrote: Tue Aug 06, 2024 2:35 pm Using Fedora Silverblue, Steam from flathub, demo linux version doesn't start, just immediately close.
Probably appimage was packaged badly or something
Oooh thanks for letting me know.
I just deleted and redownload the demo from steam, to see if the last update had something wrong but the appimage works perfectly. I am on linux mint 21. Could you try to force steam to redownload ? Also I am using the flathub steam version too.
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denisjohan
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

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GVovkiv wrote: Tue Aug 06, 2024 2:35 pm Using Fedora Silverblue, Steam from flathub, demo linux version doesn't start, just immediately close.
Probably appimage was packaged badly or something
Lol found the culprit, and super thanks for posting! The steam demo had a test flag turned on... damn! xD I will update the right one asap!
Thanks again :D
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denisjohan
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by denisjohan »

Ok the linux demo now is working again ^^

Thanks GVovkik
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denisjohan
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by denisjohan »

So I add an update about the error found by GVovkiv as there was another issue going on and it might affect and interest more devs here.:

Basically he is on linux, using the "Steam flathub" version and I am shipping the game as appimage, after testing and digging I discovered this :

"To run an AppImage, a SUID-root binary fusermount is required; the Flatpak sandbox doesn't allow this."

So basically if you ship your game as appimage, it will nerver run in the steam-flatpack version.

In the normal steam version, it works flawlessly.

Nothing can be done.
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marclurr
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by marclurr »

This might be why Blue Revolver ships extracted with a bash script to run it. It's fairly simple, it just runs the packaged version of love with LD_PATH set to the directory containing the shared libs.
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denisjohan
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by denisjohan »

marclurr wrote: Wed Aug 07, 2024 6:05 am This might be why Blue Revolver ships extracted with a bash script to run it. It's fairly simple, it just runs the packaged version of love with LD_PATH set to the directory containing the shared libs.
Probably, I mean this is the classic "flathub" mess and is up to the poor us to exit its labyrinth.. Appimages are so confy..

Anyway, I was looking into steam linux runtime that might ship the needed libraries. Could be worth understanding that too.. but.. at that point it will become a "steam only" distribution...

About the script, marclurr, when I saw your post It came to my mind that , from love 11.5 in the appimage, the AppRun is actually a bash script ! In 11.4 it was binary. So now that script might just be perfect for the job ^^ May be is the one Blue Revolver uses too with some adjustment.

I just tried and it worked. Now I'll test some more and if everything is fine I'll use that. It might be good to add this as a distribution method in the main page..

Thanks for the lead ^^
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marclurr
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Re: Kyvedy Guardiah, my action jrpg, released on Steam ^^

Post by marclurr »

Happy to hear it pointed you in the right direction. I remembered thinking it was an elegant solution to the Linux mess when I first saw it so I kept it in mind for in case I ever needed to do it.
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