Race the neighbourhood

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lmelbye
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Re: Race the neighbourhood

Post by lmelbye »

Thanks for all your comments and advice!

This was my first LOVE2d game
I started creating this game 8 AM at the morning and way finish 3 AM at the evening, (that was a hard days work) so I was pretty much prepared for some criticism, but that's fine! I'm still proud of it

I have actually started out some new projects since this game was completed, but once these are finished, i think I'll fix your posted bugs and start to add some more levels. Also I have pretty much considered the idea of porting this game to Android!
lmelbye
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Re: Race the neighbourhood

Post by lmelbye »

kikito wrote:I got the same error - crash on init (I'm using 0.7.0 stable on ubuntu 10.10).
Hi. Actually through this game had no start-up problems when running on ubuntu. Please tell, which graphic card you are using?
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kikito
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Re: Race the neighbourhood

Post by kikito »

I've got an nvidia laptop card. But I don't think that is relevant - the error seems to be physics-related.

I executed the game from the console and I got this message:

Code: Select all

love: modules/physics/box2d/Source/Collision/Shapes/b2PolygonShape.cpp:225: b2PolygonShape::b2PolygonShape(const b2ShapeDef*): Assertion `d.y >= 0.0f' failed.
Aborted
When I write def I mean function.
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tentus
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Re: Race the neighbourhood

Post by tentus »

Doesn't that usually mean that a physics body is outside of the physics world?
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bartbes
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Re: Race the neighbourhood

Post by bartbes »

No, it means the body has no (or near-zero) height.
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tentus
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Re: Race the neighbourhood

Post by tentus »

Ah, I'm thinking of the line 102 error. Dunno how I got that and 225 mixed up. :P
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