I humbly request that you please help in the playtesting of my game

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Gunroar:Cannon()
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I humbly request that you please help in the playtesting of my game

Post by Gunroar:Cannon() »

I refused to post this in the Games section as I view this as not a showcase of my work primarily, but rather a request to help me take a look at my game.(I then may later remove/leave this post and make a different one in games and showcase).

Even a little bit of your time from 30 seconds to 5 minutes to 1 hour will help greatly in my endeavours. I need anything from
- first impression (what one would think of it at first glance of gameplay)
- to how it plays
- graphics and controls
And any other thing you may find important. It will do my a great deal and I would VERY much appreciate any help at all in trying this out. I'm just trying to use the community as a sort of closed beta testing.

I'm not too concerned with errors (but do drop here if you see), and I'm looking more for gameplay/"is it fun" feedback.

A little bit about the game:

It's a turn based, traditional roguelike, called Pigcrawl, where you play as a pig trying to survive in a dungeon. It's kind of a sandbox and has no real goal (there is still kind of a small goal).



Also ignore the Reddit links and donation requests

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Last edited by Gunroar:Cannon() on Thu Jul 11, 2024 3:59 pm, edited 1 time in total.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
glitchapp
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Re: I humbly request that you please help in the playtesting of my game

Post by glitchapp »

I love it, from graphical style to the crazy jazz like music all fits nicely.
To me the weakest point that set it apart from being a great game to spend more time on it is precisely the lack of goal and maybe I find confusing what's going on and what I need to do to progress.
I think it has a lot of potential but without some kind of progression level, goals... some sense of achievement as you achieve whatever goal you set... it seems to me like a cool demo with nice graphics and music but I don't want to spend more than a minute on it.
I hope it doesn't sound too negative or discouraging, I think it has potential and I like the style.
I hope it helps.
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Gunroar:Cannon()
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Re: I humbly request that you please help in the playtesting of my game

Post by Gunroar:Cannon() »

glitchapp wrote: Thu Jul 11, 2024 9:00 am I think it has a lot of potential but without some kind of progression level, goals... some sense of achievement as you achieve whatever goal you set... it seems to me like a cool demo with nice graphics and music but I don't want to spend more than a minute on it.
I hope it doesn't sound too negative or discouraging, I think it has potential and I like the style.
I hope it helps.
It's an opinion on what makes the game less fun, so it's not offensive at all, and infact helps very much, thank you :) . It was meant to be a sandbox with no goal (though I did add in a goal to collect orbs as an after thought, barely really implemented) but I understand what you mean by some sort of "progression". I'll look into it thanks.

P.S. Anyone can be as brutal as you want. I don't mind at all.


Oh, and try playing again from the MAIN MENU after you lose once.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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dusoft
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Re: I humbly request that you please help in the playtesting of my game

Post by dusoft »

I like the graphics, but disliked the non-smooth pig movement. I understand it's turn-based, but you could change it to Baldurs Gate's style of real-time (with pause) unless turn-based (requested).

Also the shot sound in the beginning was loud, scary and unexpected when starting the game.

I only played for a minute, so no more findings. A bit of story (goal or description) would be good before game start.
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Gunroar:Cannon()
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Re: I humbly request that you please help in the playtesting of my game

Post by Gunroar:Cannon() »

Thank you for the feedback, really REALLLLLY appreciated.
dusoft wrote: Sat Jul 13, 2024 12:22 pm I like the graphics, but disliked the non-smooth pig movement. I understand it's turn-based, but you could change it to Baldurs Gate's style of real-time (with pause) unless turn-based (requested).
The way the pig tilts over when it moves? Like, I should just make the pig slide? If so I'll look into this, thanks.
Also the shot sound in the beginning was loud, scary and unexpected when starting the game.
The warhorn? isn't scary and unexpected a good thing...? :3
I only played for a minute, so no more findings. A bit of story (goal or description) would be good before game start.
Ahh, I really expected death to come quicker, there's this whole menu after you die the first time and start from the home page.

Again, really appreciated, anyone else may please try. Die, exit the app, try again (to see the menu) and then, yeah. Come here :3
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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dusoft
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Re: I humbly request that you please help in the playtesting of my game

Post by dusoft »

I don't think it was warhorn, but rather it sounded like a gunshot?

I mean the pig movement between the squares. It seems like it always stops before moving to next one, even if player keeps holding direction movement keys, which to me looked a bit strange (uncoordinated?).

I'll give your game a try later again.
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dusoft
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Re: I humbly request that you please help in the playtesting of my game

Post by dusoft »

OK, second play: no loud noise starting, so that must've been something in the game during first turn.

Deaths are only kept while playing - it says 127 turns, but that's not correct as I made probably 15 turns...

Anyway, see the screenshot - some error info (deprecated function use in the lib).

Another error after pressing Retry:

Code: Select all

Error

toybox/entities/Game.lua:38: Could not open file nest/assets/plants/seeds/fadeleaf.png. Does not exist.


Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'newImage'
toybox/entities/Game.lua:38: in function 'getSource'
toybox/entities/Object.lua:693: in function 'draw_source_image'
toybox/entities/Object.lua:761: in function 'oldd'
nest/item.lua:921: in function '__draw'
nest/map.lua:5681: in function 'draw_instance'
toybox/entities/Room.lua:1208: in function '__draw_instances'
toybox/entities/Room.lua:671: in function '__draw'
toybox/entities/Game.lua:129: in function '__draw'
toybox/LGML.lua:384: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
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dusoft
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Re: I humbly request that you please help in the playtesting of my game

Post by dusoft »

Also your link goes to 404 (support API... apres ski... apprec, ehm):
https://hmmmgames.itch.io/pigcrawl
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Re: I humbly request that you please help in the playtesting of my game

Post by dusoft »

Next report: during some fights game lags like for 1 minute, so it becomes unplayable and had to kill it repeatedly.

I have finally found inventory, so I can stand a chance against beasts :-)
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Re: I humbly request that you please help in the playtesting of my game

Post by Gunroar:Cannon() »

dusoft wrote: Mon Jul 15, 2024 10:58 am ....
Thanks for trying it out again :awesome: and notifying me about the turns and deaths. Yeah, I saw that error XD
And the inventory is that hard to find? Dang.
Also the pig movement stops because all other creatures are taking their turns. Yeah, I said ignore the links and request :)
and as for the 1 minute lag I am aware and it is my name :(
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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