also, here's the code:
Code: Select all
function love.load()
love.window.setTitle("Pong by edu")
texto = {fonte = love.graphics.newFont("assets/fontes/SHUTTLE-X.ttf", 70) }
love.graphics.setFont(texto.fonte)
alturaTela = love.graphics:getHeight()
larguraTela = love.graphics:getWidth()
love.window.setMode(1000,700)
p1 = {x = 100, y = 350, h = 100, w = 40, ponto = 0}
p2 = {x = 900, y = 350, h = 100, w = 40, ponto = 0}
bola = {x = larguraTela / 2, y = alturaTela / 2, w = 30, h = 30, velY = 0, velX = 5}
end
function love.update(dt)
bolaM()
mover()
end
function love.draw()
love.graphics.setBackgroundColor(.33, .33, .76)
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("line", bola.x, bola.y, bola.w, bola.h)
love.graphics.rectangle("fill", p1.x, p1.y, p1.w, p1.h)
love.graphics.rectangle("fill", p2.x, p2.y, p2.w, p2.h)
love.graphics.setColor(0, 0, 0)
love.graphics.print(""..p1.ponto, 200, 100)
love.graphics.print(""..p2.ponto, 800, 100)
end
function mover()
if p1.y > alturaTela then
p1.y = 600
end
if p1.y < 0 then
p1.y = 0
end
if p2.y < 0 then
p2.y = 0
end
if p2.y > alturaTela then
p2.y = 600
end
if love.keyboard.isDown("w") then
p1.y = p1.y -9
elseif love.keyboard.isDown("s") then
p1.y = p1.y +9
end
if love.keyboard.isDown("up") then
p2.y = p2.y -9
elseif love.keyboard.isDown("down") then
p2.y = p2.y +9
end
end
function bolaM()
if colisao(p1, bola) then
bola.velX = bola.velX * -1
bola.velY = -5
elseif colisao(p2, bola) then
bola.velY = 5
bola.velX = bola.velX * -1
end
if bola.x > larguraTela + 150 then
bola.velY = 0
p1.ponto = p1.ponto + 1
bola.x = larguraTela / 2
bola.y = alturaTela / 2
bola.velX = bola.velX * -1
elseif bola.x < -100 then
bola.velY = 0
p2.ponto = p2.ponto + 1
bola.x = larguraTela / 2
bola.y = alturaTela / 2
bola.velX = bola.velX * -1
end
bola.x = bola.x + bola.velX
bola.y = bola.y + bola.velY
if bola.y < 0 or bola.y > 700 then
bola.velY = bola.velY * -1
end
end
function colisao(r1, r2)
return r1.x < r2.x + r2.w and
r2.x < r1.x + r1.w and
r1.y < r2.y + r2.h and
r2.y < r1.y + r1.h
end