Strategy Game Design - Gnomic Vengeance

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alexjgriffith
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Posts: 24
Joined: Wed Jan 20, 2021 9:50 pm

Strategy Game Design - Gnomic Vengeance

Post by alexjgriffith »

I'm designing a hex based strategy game, Gnomic Vengeance.

Image

The demo is up on itchio: https://alexjgriffith.itch.io/gnomic-vengeance

Upcoming:
  • Combat Overhaul
  • Leader Selection + Bonuses
  • Enemy Overland AI
I'd appreciate any feedback on the overland game feel and screenshots of any errors you run into.

PS: press F9 to enter the in game editor and F11 to enter full screen mode.

PPS: There is a know issue rendering on firefox and mobile browsers
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togFox
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Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Strategy Game Design - Gnomic Vengeance

Post by togFox »

... raise an army of gnomes ...


I'm sold - must try! :)
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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togFox
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Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Strategy Game Design - Gnomic Vengeance

Post by togFox »

Had a short play. No bugs except maybe the outcome of battle? Says "missing outcome"??

Would love a larger screen. Everything so tiny. You've got all the mechanics in place and that's half the battle. You did the tile and gui artwork yourself? Very fitting.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
gianmichele
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Posts: 64
Joined: Tue Jan 14, 2014 11:03 pm

Re: Strategy Game Design - Gnomic Vengeance

Post by gianmichele »

That looks cool! I saw you also have an in-game editor and I was wondering if you could share some more implementation info.
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