Hey! I've recently launched my game page into Steam! I'll be releasing it next month there!
It's a colorful dark grid-based RPG game that I've started back in 2019 with LÖVE. It's been a long way down the road, and I'm finally adding it to Steam.
For a first playthrough I'd say it's about 2h to 6h long, depending on how you play the game. It's a very special project for me so I've decided to release it there.
I'm also polishing the OST and extra things since the last release on itch, and both versions will be the same on day one.
You can wishlist the game here: https://store.steampowered.com/app/2990 ... _Quest_XD/
[youtube]https://www.youtube.com/watch?v=XTRnz1BFFzE[/youtube]
Emo Quest XD - Coming to Steam!
Re: Emo Quest XD - Coming to Steam!
Sorry for double posting, I'm just updating here with some news: The game is now available on Steam!! I've released it there today!
Here's the game page: https://store.steampowered.com/app/2990 ... _Quest_XD/
I've also updated the Itch version as well!
I'll be gladly hearing feedback from the players too.
Cya!
Here's the game page: https://store.steampowered.com/app/2990 ... _Quest_XD/
I've also updated the Itch version as well!
I'll be gladly hearing feedback from the players too.
Cya!
- Hugues Ross
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Re: Emo Quest XD - Coming to Steam!
Nice! I remember trying a demo of this a while back, congrats on shipping.
Got a link to the itch version? I prefer to get my games from there when I can
Got a link to the itch version? I prefer to get my games from there when I can
Re: Emo Quest XD - Coming to Steam!
Here's the Itch link: https://thiago-avidos.itch.io/emo-quest-xd
- Hugues Ross
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Re: Emo Quest XD - Coming to Steam!
I've played the game a while, but I noticed that some maps seem to have a really nasty stutter/performance issue. It took a while to show up, but around the swamp & paper castle I started having the game stop for a moment every few seconds, which makes it really hard to play. Just for a test, I warped to an earlier area (midori village) and the stuttering became almost imperceptible...so maybe it's something to do with map size or number of npcs? For reference, this is running v1.2.0 from itch.
I will note that I'm not running the game on windows though (thanks to how love works, I just changed the .exe extension to .love and it otherwise runs fine in my copy of love), but my pc is pretty decent and it can run much more graphically complex games at a smooth 60FPS. I also tried running a couple of my own love games, but didn't notice any stutter so it's probably not an issue with the version of love/sdl I have installed.
I will note that I'm not running the game on windows though (thanks to how love works, I just changed the .exe extension to .love and it otherwise runs fine in my copy of love), but my pc is pretty decent and it can run much more graphically complex games at a smooth 60FPS. I also tried running a couple of my own love games, but didn't notice any stutter so it's probably not an issue with the version of love/sdl I have installed.
Re: Emo Quest XD - Coming to Steam!
Bet it's a garbage collection problem. I had something like this in an old project and its was due to many temp objects being created each frame.Hugues Ross wrote: ↑Thu Jun 27, 2024 3:21 pm I've played the game a while, but I noticed that some maps seem to have a really nasty stutter/performance issue...
- Hugues Ross
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Re: Emo Quest XD - Coming to Steam!
Ah, no, apologies--I figured it out, and it was on my end. But it's a very silly story, so I'll explain:
Apparently it was caused by my smartphone which I was not using to play the game! But it was plugged in to my PC via USB.
After a couple hours, I started seeing the issue happen in my game that I'm working on. At first I figured maybe it was due to me having not optimized it yet, but disabling various systems (including all of the update/draw calls) didn't fix it. So I made a test project with
...after a while, this also began to stutter. Confused, I hit the reboot button on my PC and as it was doing that I noticed some suspicious log lines appearing at a familiar interval...it seems like some connection issue was making my PC confused about what sort of USB device my phone was (the cable's a bit spotty, so not too surprised). This wasn't affecting most programs and games on my PC, but it was making love stutter. My best guess is probably one of SDL's input-related modules trying to desperately connect/disconnect the "unknown" device. Pretty funny problem!
Apparently it was caused by my smartphone which I was not using to play the game! But it was plugged in to my PC via USB.
After a couple hours, I started seeing the issue happen in my game that I'm working on. At first I figured maybe it was due to me having not optimized it yet, but disabling various systems (including all of the update/draw calls) didn't fix it. So I made a test project with
Code: Select all
function love.draw()
local delta = love.timer.getAverageDelta()
love.graphics.print(string.format("Average frame time: %.3f ms", 1000 * delta), 10, 10)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 30)
love.graphics.print("Current FPS: "..tostring(1.0 / love.timer.getDelta()), 10, 40)
end
- Hugues Ross
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Re: Emo Quest XD - Coming to Steam!
I reached the ending, with exactly 3 hours on file! (though I haven't checked out any post-game content...I did find an open door) For a 4-year project that's pretty impressive.
One *very* minor issue I noticed: When you get the 'Nyaaaan!' quest from the cat in the cave the cat asks you to defeat 2 Simbols, but the quest is actually to defeat 3 of them (the text in the quest log is correct). This was while playing with the English version of the script, it's possible that the other version has the right number but I didn't check.
One *very* minor issue I noticed: When you get the 'Nyaaaan!' quest from the cat in the cave the cat asks you to defeat 2 Simbols, but the quest is actually to defeat 3 of them (the text in the quest log is correct). This was while playing with the English version of the script, it's possible that the other version has the right number but I didn't check.
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