I'd say after, or possibly during. Bugs in clean code are more easily squashed.giniu wrote:Bart, Robin - what do you think, we should attack those before or after code cleanup?
Official "A Whiff of Steam", the LövelyRPG project topic
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Re: Official "A Whiff of Steam", the LövelyRPG project topic
Help us help you: attach a .love.
Re: Official "A Whiff of Steam", the LövelyRPG project topic
Seem's interesting.
I'd like to do some art if it's needed, let me know!
I'd like to do some art if it's needed, let me know!
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Re: Official "A Whiff of Steam", the LövelyRPG project topic
What's the current design for the combat system?
Re: Official "A Whiff of Steam", the LövelyRPG project topic
Well, of course, that would be great! For now, we lack art even for current prototype, it means some tiles, bushes (up to knees approx) and road sign - and of course - some character we would move around map (without animation for now), mr. Blocky is only temporary solution So for now, it would be cool if you could redraw what we have (tiles and esp character ) - check at github:resources/images what we have, what are sizes of images, etc.Ryne wrote:Seem's interesting.
I'd like to do some art if it's needed, let me know!
As someone who wants to get promoted to dev trough story contest, you out of all should know best, that all that is known about fights is what is already in focus/docs:partymetroid wrote:What's the current design for the combat system?
- they are on separate detailed tactical view
- will use timed turn based system and action points, that can be spend on movement or other actions
- they will be optional as non key element of gameplay
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Re: Official "A Whiff of Steam", the LövelyRPG project topic
Ah, of course. Sorry, totally forgot about all that. ^_^;giniu wrote:lotsa text
I'm still working on making this the best storyline it can be.
Re: Official "A Whiff of Steam", the LövelyRPG project topic
I'm looking at the perspective of the graphics, it seems really weird. Is there any reason for that perspective? Why not isometric or orthographic?
@rynesaur
Re: Official "A Whiff of Steam", the LövelyRPG project topic
Well, it's trimetric projection, so it is a kind of orthographic projection! If you want to catch the projection, take a look at whiff.wings file. It's empty scene for Wings3D where I saved the view with correctly rotated camera (see downloads at github). You can co things there, then from saved views select one named "Whiff" and switch to orthographic and you have the view used in Whiff (though it's not pixel perfect, it's gives good hint how things look - at least it's not true for tiles because we need to take extra care for tiles to join on edges). That's how the current character was made .Ryne wrote:I'm looking at the perspective of the graphics, it seems really weird. Is there any reason for that perspective? Why not isometric or orthographic?
Anyway about projection if you want to make such view in other 3D app - we first rotate around Y axis by pi/6, then around X axis by atan(0.5) and finally project to screen plane (Z=0) - so as you see it's orthographic. And it's one of few possible orthographic views where you don't have approximations on X and Z axes, there is only 3.28% approx on Y axis (height), so it is easy to get integer values. If we take 1x1x1 meter cube, the projection matrix looks like:
Code: Select all
| x'| | 40 0 20 0| |x|
| y'| = |-10 -38.729... 20 0|*|y|
| 0 | | 0 0 0 0| |z|
| 1 | | 0 0 0 1| |1|
Code: Select all
| x'| | 40 0 20 0| |x|
| y'| = |-10 -40 20 0|*|y|
| 0 | | 0 0 0 0| |z|
| 1 | | 0 0 0 1| |1|
About why trimetric not dimetric/isometric - well, we showed samples to community and there was voting done for trimetric, so we picked it - it was also picked by other games like Fallout or SimCity 4 to name a few (see wikipedia page I linked at beginning of post for references) so it cannot be that bad
Re: Official "A Whiff of Steam", the LövelyRPG project topic
I see, It just looks awkward when you can see the edges of the map, like theres something wrong with my eyes. I'm sure when the map is bigger it would look fine
Ill see what I can do for a character, and some tiles.
Edit: I made some.
These tiles are only for use on this project, in case some random floats upon this post by searching "tiles" in google.
http://dl.dropbox.com/u/7905642/Whiff%2 ... /Tiles.rar
I have ideas for A LOT more tiles. These are really standard tiles for "outland" areas, not really towns, cities etc.
Ill see what I can do for a character, and some tiles.
Edit: I made some.
These tiles are only for use on this project, in case some random floats upon this post by searching "tiles" in google.
http://dl.dropbox.com/u/7905642/Whiff%2 ... /Tiles.rar
I have ideas for A LOT more tiles. These are really standard tiles for "outland" areas, not really towns, cities etc.
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Re: Official "A Whiff of Steam", the LövelyRPG project topic
Looks great, Ryne! Good luck with the rest!Ryne wrote:stuffs
Re: Official "A Whiff of Steam", the LövelyRPG project topic
Thanks!, I'm going to try and work on a basic character for the dev's to play with as well.partymetroid wrote:Looks great, Ryne! Good luck with the rest!Ryne wrote:stuffs
Feel free to ask something specific if it's needed.
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