Captain Bradley in Mauritius (demo)

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
dusoft
Party member
Posts: 611
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Captain Bradley in Mauritius (demo)

Post by dusoft »

Hey guys,

I have released a demo of Captain Bradley in Mauritius.

Captain Bradley in Mauritius is a retro boat driving game, where you first train to get your boat driving license and then follow with various missions such as fishing, tourist transport and others. Only first three training missions are available in this demo.

https://dusoft.itch.io/captain-bradley- ... itius-demo
User avatar
togFox
Party member
Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Captain Bradley in Mauritius (demo)

Post by togFox »

I tried it while drunk. Seriously. Was the double vision from the code or from the soju?


Loved the "feel" of the captains wheel. Didn't pass first stage. Loved it.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
User avatar
dusoft
Party member
Posts: 611
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: Captain Bradley in Mauritius (demo)

Post by dusoft »

Thanks for trying it out. "Captains wheel" (helm) is sometimes helpful for keeping precise direction, e.g. for the third and final mission of the demo ;-)

There are still some bugs with the generation of some objects (e.g. unreachable buoys) as the world is procedurally generated.

But I already have ideas how to fix that.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest