Text doesn't get updated [SOLVED]

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simon_rle
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Joined: Mon May 27, 2024 3:18 pm

Text doesn't get updated [SOLVED]

Post by simon_rle »

Solution:

Instead of checking if the ball is below 0. I added a margin. 7 seemed to be the sweet spot.
Definitely not the best solution, but a solution nonetheless.

New to love2d

Making a pong game to get the feel for it. However cannot get my score updated even though I think I am doing everything right.
The initial score (0 0) gets on the screen but after a goal happens the score is not updated on the screen. I have also tried with removing dt in arguments in the scoreUpdate function.

Score = {}

function Score:load()
self.x = love.graphics.getWidth() / 2 - 100
self.y = love.graphics.getHeight() - love.graphics.getHeight() + 50

self.xPlayerScore = love.graphics.getWidth() / 2
self.yPlayerScore = love.graphics.getHeight() - love.graphics.getHeight() + 50
self.playerScore = 0

self.xAiScore = love.graphics.getWidth() / 2 + 40
self.yAiScore = love.graphics.getHeight() - love.graphics.getHeight() + 50
self.aiScore = 0


end

function Score:update(dt)
self:scoreUpdate(dt)


end

function Score:scoreUpdate(dt)
if Ball.x < 0 then
self.aiScore = self.aiScore + 1 * dt

end

if Ball.x + Ball.width > love.graphics.getWidth() then
self.playerScore = self.playerScore + 1 * dt

end
end

function Score:draw()
love.graphics.print("SCORE:", self.x, self.y)
love.graphics.print(tostring(self.playerScore), self.xPlayerScore, self.yPlayerScore)
love.graphics.print(tostring(self.aiScore), self.xAiScore, self.yAiScore)


end
Attachments
score.lua
score file
(1.04 KiB) Downloaded 77 times
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zorg
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Re: Text doesn't get updated [SOLVED]

Post by zorg »

Considering you didn't share more code, i'm going to assume the problem lies elsewhere that affects only the left side, otherwise you'd have said that that margin was required on the other side as well... probably something with checking the ball's position, and changing it if it goes below 0, which makes sense... but that also should change if it goes above the window width, who knows. :awesome:

A more elegant solution could be Ball.x + Ball.width < 0 and Ball.x > love.graphics.getWidth(), if you want to allow the ball actually going out of bounds.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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simon_rle
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Joined: Mon May 27, 2024 3:18 pm

Re: Text doesn't get updated [SOLVED]

Post by simon_rle »

I did have to add a margin to the right side too, forgot to add. I'll try your solution later today and update my original post for anyone who's facing the same issue
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