Madcrawl (alpha build) - "Traditional" Roguelike

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SuskyTheCorgi
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Re: Madcrawl (alpha build) - "Traditional" Roguelike

Post by SuskyTheCorgi »

I got an error, but the artwork and design is AWESOME! It is a little hard to understand what is going on. I know this is an alpha build mainly for testing, but if you're going to release it, then I think it should have instructions and make the more important text easier to see.
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togFox
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Location: Brisbane, Oztralia

Re: Madcrawl (alpha build) - "Traditional" Roguelike

Post by togFox »

- your title has "unicorn blood sacrfice" (not mad crawl)
- instructions on first screen is v helpful
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
- graphics is awesome
- the 'confused' effect where keys become random is a great mechanic
- I can see friends and enemies through walls when I 'display' tags. Intentional?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
- suggest the heart beat is turned off when health is 100%
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.

I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. :) I wanted to explore more and see what else I can pick up and whack something on the head with my club. :)

I played the exe version (not that that matters).
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Last project:
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A card game that brings sword fighting to life.
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Gunroar:Cannon()
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Re: Madcrawl (alpha build) - "Traditional" Roguelike

Post by Gunroar:Cannon() »

Wow, I come back to see all this. Thanks alot, tog!

:awesome:
togFox wrote: Sun Apr 07, 2024 1:36 am - your title has "unicorn blood sacrfice" (not mad crawl)
Ahhh, my silly mistakes :rofl:
- instructions on first screen is v helpful
Nice too know, thanks :)
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
So the top one is better?
- graphics is awesome
:3 Thanks, so the lighting isn't as confusing
- the 'confused' effect where keys become random is a great mechanic
Hey, I didn't invent it, classic roguelike effect. But thanks :3
- I can see friends and enemies through walls when I 'display' tags. Intentional?
Nooooo. :rofl: Ahhh, gotta fix that, thanks. Btw, are the tags helpful or can you tell who your enemies and allies are without them?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
Aah, I kinda meant for it to be figured out by the player. But maybe a rework or more info needs to be given. Thanks.
- suggest the heart beat is turned off when health is 100%
Yeah...:rofl:
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
:? ? Could you elaborate? A click to open the menu, one to click on the wand, then one to choose what it does (oh, as I'm typing this I'm realising :rofl: ) and then another to click on the target. But it can be added to the quicslot to be reduced to 2 clicks.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
Isn't there? Like a bunch of targets that show where it's possible to blast in green and where an area can't be reached in red? Also escape should cancel a wand use but I'll also keep right click on mind :)
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
Oof. Bug :rofl:
I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. :) I wanted to explore more and see what else I can pick up and whack something on the head with my club. :)

I played the exe version (not that that matters).
(Did you find the mind transfer wand in the first level?) Again, thanks for checking it out and thanks for the feedback :3 !
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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togFox
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Re: Madcrawl (alpha build) - "Traditional" Roguelike

Post by togFox »

> So the top one is better?
Yes - top one is better.

I think there is LoS but only after you've committed to an attack. I didn't try escape.

Didn't find the mind transfer. Now I'm curious about that that does ...

Welcome back. You were on vacation for a month?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
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Gunroar:Cannon()
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Joined: Thu Dec 10, 2020 1:57 am

Re: Madcrawl (alpha build) - "Traditional" Roguelike

Post by Gunroar:Cannon() »

togFox wrote: Sun May 12, 2024 5:37 am
Welcome back. You were on vacation for a month?
Kind of, but not really. More like an anti-vacation :rofl: . My mind is wrapped up with a bunch of things I need to complete so I barely come online. :3

(And I still have that drawing I said I would do on this forum. I haven't forgotten :halloween: )
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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