Madcrawl (alpha build) - "Traditional" Roguelike
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- Prole
- Posts: 8
- Joined: Sat Apr 06, 2024 12:30 am
Re: Madcrawl (alpha build) - "Traditional" Roguelike
I got an error, but the artwork and design is AWESOME! It is a little hard to understand what is going on. I know this is an alpha build mainly for testing, but if you're going to release it, then I think it should have instructions and make the more important text easier to see.
Re: Madcrawl (alpha build) - "Traditional" Roguelike
- your title has "unicorn blood sacrfice" (not mad crawl)
- instructions on first screen is v helpful
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
- graphics is awesome
- the 'confused' effect where keys become random is a great mechanic
- I can see friends and enemies through walls when I 'display' tags. Intentional?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
- suggest the heart beat is turned off when health is 100%
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. I wanted to explore more and see what else I can pick up and whack something on the head with my club.
I played the exe version (not that that matters).
- instructions on first screen is v helpful
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
- graphics is awesome
- the 'confused' effect where keys become random is a great mechanic
- I can see friends and enemies through walls when I 'display' tags. Intentional?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
- suggest the heart beat is turned off when health is 100%
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. I wanted to explore more and see what else I can pick up and whack something on the head with my club.
I played the exe version (not that that matters).
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
- Gunroar:Cannon()
- Party member
- Posts: 1139
- Joined: Thu Dec 10, 2020 1:57 am
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Wow, I come back to see all this. Thanks alot, tog!
Ahhh, my silly mistakes
Nice too know, thanks- instructions on first screen is v helpful
So the top one is better?- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
Thanks, so the lighting isn't as confusing- graphics is awesome
Hey, I didn't invent it, classic roguelike effect. But thanks- the 'confused' effect where keys become random is a great mechanic
Nooooo. Ahhh, gotta fix that, thanks. Btw, are the tags helpful or can you tell who your enemies and allies are without them?- I can see friends and enemies through walls when I 'display' tags. Intentional?
Aah, I kinda meant for it to be figured out by the player. But maybe a rework or more info needs to be given. Thanks.- equipping things is a bit unintuitive. I got it after clicking around a bit.
Yeah...- suggest the heart beat is turned off when health is 100%
? Could you elaborate? A click to open the menu, one to click on the wand, then one to choose what it does (oh, as I'm typing this I'm realising ) and then another to click on the target. But it can be added to the quicslot to be reduced to 2 clicks.- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
Isn't there? Like a bunch of targets that show where it's possible to blast in green and where an area can't be reached in red? Also escape should cancel a wand use but I'll also keep right click on mind- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
Oof. Bug- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
(Did you find the mind transfer wand in the first level?) Again, thanks for checking it out and thanks for the feedback !I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. I wanted to explore more and see what else I can pick up and whack something on the head with my club.
I played the exe version (not that that matters).
Re: Madcrawl (alpha build) - "Traditional" Roguelike
> So the top one is better?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
- Gunroar:Cannon()
- Party member
- Posts: 1139
- Joined: Thu Dec 10, 2020 1:57 am
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Kind of, but not really. More like an anti-vacation . My mind is wrapped up with a bunch of things I need to complete so I barely come online.
(And I still have that drawing I said I would do on this forum. I haven't forgotten )
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