Hello, everyone!
I am back again to post about my newest game made with Love2D, simply titled...brickz.
What is brickz? It's a simple, yet highly addictive brick game similar to the game Breakout! This time, there are two or more features that have been added to the general formula, to make things a bit more interesting. Some of these features include the ability for the paddle to shoot missiles, and having more than 1 ball to catch. All in all, my biggest hope is for people to have some fun with this game, not matter the length of time played.
It is available for Windows, Mac, Linux. It is also playable on web browsers.
https://project68k.itch.io/brickz
Love file is also attached here
brickz - a highly addictive brick game
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
brickz - a highly addictive brick game
- Attachments
-
- brickz.love
- (14.5 MiB) Downloaded 2677 times
- lazershark3k
- Prole
- Posts: 27
- Joined: Tue Apr 10, 2018 3:20 pm
Re: brickz - a highly addictive brick game
Super fun! I've never played anything quite like it!
I'm not the world's 1337est gam3r, but it was tough for me to manage anything more than 5 balls at a time.
Thanks for sharing!
I'm not the world's 1337est gam3r, but it was tough for me to manage anything more than 5 balls at a time.
Thanks for sharing!
*pew pew*
Re: brickz - a highly addictive brick game
Nice one. Chaotic. I know it has a black and white theme but perhaps there are blocks I can hit that trigger the special effects instead of them happening randomly?
Nice work.
Nice work.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
Re: brickz - a highly addictive brick game
That was actually my original idea! Eventually, I decided that it would be much less work for me to do it randombly, but if I ever go back to working on this game, this could potentially be added in the future.
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
Re: brickz - a highly addictive brick game
Quick update on this game:
A homebrew port for the Nintendo Switch and the Nintendo 3DS is now in the works, so stay tuned for that! If you want any updates, follow my itch page for the game, or follow me on twitter or instagram.
Itch: https://project68k.itch.io/brickz
Twitter: https://twitter.com/Project68K
Instagram: https://www.instagram.com/project68kcorp/
A homebrew port for the Nintendo Switch and the Nintendo 3DS is now in the works, so stay tuned for that! If you want any updates, follow my itch page for the game, or follow me on twitter or instagram.
Itch: https://project68k.itch.io/brickz
Twitter: https://twitter.com/Project68K
Instagram: https://www.instagram.com/project68kcorp/
Re: brickz - a highly addictive brick game
Nicely chaotic. It feels very much based on luck though.
Sometimes I did not get a single item, was stuck with a single ball and ended with low score.
Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700.
There is no way to aim the ball with the paddle? Usually in Breakout games it bounces in a different angle depending where the paddle is hit.
This allows the player to (try to) aim the ball into holes etc, adds a bit of strategy instead of just reacting.
How did you pack for webplay on itch.io?
Sometimes I did not get a single item, was stuck with a single ball and ended with low score.
Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700.
There is no way to aim the ball with the paddle? Usually in Breakout games it bounces in a different angle depending where the paddle is hit.
This allows the player to (try to) aim the ball into holes etc, adds a bit of strategy instead of just reacting.
How did you pack for webplay on itch.io?
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
Re: brickz - a highly addictive brick game
Correct. The way the game works behind the scene is that whether you get a ball, or powerup is based on which random number you receive. Further more, there is a max amount of random numbers that can be received as well. There were older versions of the game that got you more balls faster, but was WAY more chaotic. Hopefully, this is something that can be updated with my upcoming port of the game to the Switch and 3DS.knorke wrote: ↑Wed May 01, 2024 10:22 am Nicely chaotic. It feels very much based on luck though.
Sometimes I did not get a single item, was stuck with a single ball and ended with low score.
Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700.
There is no way to aim the ball with the paddle? Usually in Breakout games it bounces in a different angle depending where the paddle is hit.
This allows the player to (try to) aim the ball into holes etc, adds a bit of strategy instead of just reacting.
How did you pack for webplay on itch.io?
As far as aiming the ball is concerned, I had believed that it was possible in my game, but it seems not. You are also correct that it would add a bit more strategy to the game. Hopefully, with the upcoming ports, I can also attempt to fix this.
For the webplay, I just used this version of love.js: https://github.com/Davidobot/love.js. In the index.html created, remove the footer, and edit the width and height of the page:
Code: Select all
<center>
<div>
<canvas id="loadingCanvas" oncontextmenu="event.preventDefault()" width="288" height="512"></canvas>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
</center>
Code: Select all
<h1>brick</h1>
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
Re: brickz - a highly addictive brick game
Another update on the homebrew ports, and the game in general: I've begun work on the ports, but I'm going to redo the entire thing from scratch, as the code written for the game is horrendous, and there is no excuse to not make a game of this caliber even better. The game will be similar, but there will be some differences. It will no longer be called brickz. It will be called bloxPRTY instead.
Differences:
- New game modes (Normal, Vintage, and Time Trial modes)
- Multi-colored blocks, and new backgrounds
- Ability to actually aim the paddle.
Differences:
- New game modes (Normal, Vintage, and Time Trial modes)
- Multi-colored blocks, and new backgrounds
- Ability to actually aim the paddle.
-
- Prole
- Posts: 16
- Joined: Mon Jul 27, 2020 3:18 am
- Contact:
Re: brickz - a highly addictive brick game
New update:
Switch port is dead. The main reason is that I just don't have the interest in making Switch homebrew or even softmodding my Switch (which I can easily do).
On the other hand, the 3DS version is coming along very well.
https://imgur.com/a/ozx6iwa
https://imgur.com/a/hMhRScF
https://imgur.com/a/vAT3sGm
Switch port is dead. The main reason is that I just don't have the interest in making Switch homebrew or even softmodding my Switch (which I can easily do).
On the other hand, the 3DS version is coming along very well.
https://imgur.com/a/ozx6iwa
https://imgur.com/a/hMhRScF
https://imgur.com/a/vAT3sGm
Who is online
Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Google [Bot] and 6 guests