a) creative designing and software coding/engineering (usually same person)
b) audio (music and effects)
b) visuals (graphics and images inc animations)
Hypothetical, if you were had to put a percentage of work effort for those three things (for credit reasons) how do you think that generally plays out? For example:
40% of work effort is coding, 30% goes into graphics, 20% goes into audio (40/30/20)
There is no right answer here and every projects is different. Just keen to here perspectives around where ppl think most of the work lies - and we're clearly not talking AAA studios.
