I am playing with the idea to share the system I've been working on.
Currently I am writing the documentation and I was wondering what would be the best place to give credit to 3rd party libs I am using?
I don't want to hide the fact I am using those libraries but the opposite I actually would like to not only credit but promote those libs.
What I am considering:
1. Splash screen, if you are using my system it is by default load a splash screen first and I credit the libraries there. Maybe it is an overkill I guess.
2. In the documentation have a section dedicated to credits. (the documentation is also going to be the home page possibly)
3. In the source I am going to include a readme or credits but it doesn't feel enough because I anticipate people using my project not going to look inside the source but I want them to be aware of the fact what libs the project is actually using.
What would you recommend? What would you desire if I was using your lib that you are proud of and want credit for it? Where should I put the credit? Is a readme or credits in the source in the documentation is more than enough?
Thanks.
Where to give credit to 3rd party libs?
Re: Where to give credit to 3rd party libs?
Documentation (usually required by licenses anyway)
Credits (scrolling screen etc.)
Splash - maybe the most important ones and allow skipping (or show only on first launch), otherwise it might be annoying to your users
Credits (scrolling screen etc.)
Splash - maybe the most important ones and allow skipping (or show only on first launch), otherwise it might be annoying to your users
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: Where to give credit to 3rd party libs?
I think best place will be "About" section of your game with clickable links to this libraries repos with short description (if library has one)
Re: Where to give credit to 3rd party libs?
Thanks. I think I'm going to go with a dedicated Credits section in the documentation. It is clean, simple, visible.
Problem with the splash screen is that many libs does not even have a logo as far as I am aware just text would look very unpolished.
Problem with the splash screen is that many libs does not even have a logo as far as I am aware just text would look very unpolished.
Re: Where to give credit to 3rd party libs?
I think in the docs is the best way to go here
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