LÖVE 11.5 released!
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- Prole
- Posts: 1
- Joined: Tue Dec 05, 2023 6:27 am
Re: LÖVE 11.5 released!
Thank you very much for your work!
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- Citizen
- Posts: 61
- Joined: Fri Feb 21, 2020 1:26 pm
Re: LÖVE 11.5 released!
On my Nokia C12 with Android 12 the love2d app doesn't seem to work.
I have the main.lua saved at sdcard/lovegame
Made with ACode editor and just get the no game screen.
Can please anybody help me with this ?
Thanks in advance !
I have the main.lua saved at sdcard/lovegame
Made with ACode editor and just get the no game screen.
Can please anybody help me with this ?
Thanks in advance !
Re: LÖVE 11.5 released!
I am the last one, to tell a difference between 11.4 and 11.5, but thank you, for your hard work! I love it.
Author of the vape knigge. I have thought of you! is much better than "i have waited for you".
Re: LÖVE 11.5 released!
Thank you!
Re: LÖVE 11.5 released!
Will we have a chance to get audio effects on iOS such as reverb in version 12?
If not, please explain why?
I read you comment on github:
If not, please explain why?
I read you comment on github:
But I hear that Apple is bringing sideloading and alternate app stores to the iPhoneIn particular, OpenAL-Soft uses the LGPL license which is incompatible with iOS App Store distribution and other related parts of iOS app packaging and installation.
- slime
- Solid Snayke
- Posts: 3166
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: LÖVE 11.5 released!
The comment still applies - OpenAL Soft's current LGPL license is incompatible with how iOS apps are distributed and exposed in the vast majority of situations. You're free to change your copy of love's Xcode project to use it, but you'd have to be absolutely sure your app complies with the license in that case.
Re: LÖVE 11.5 released!
Hello someone using Love2d here. could you mind making love2d or your recent version compatible with 32bit machines? that would be great.
Re: LÖVE 11.5 released!
hello i am new(bie) i have dl love 11.5 and start him no problem here but when a want start main.lua "hello world" text, i have this error:
Error
[love "boot.lua"]:328: No code to run
Your game might be packaged incorrectly.
Make sure main.lua is at the top level of the zip.
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
i have also test whit a game ArnesBreakout_v23 and if i use folder (text) he don"t work (same error 328) but if a use file in .love he work
if you have a solution to my problem, will be fine
best regards
Error
[love "boot.lua"]:328: No code to run
Your game might be packaged incorrectly.
Make sure main.lua is at the top level of the zip.
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
i have also test whit a game ArnesBreakout_v23 and if i use folder (text) he don"t work (same error 328) but if a use file in .love he work
if you have a solution to my problem, will be fine
best regards
Re: LÖVE 11.5 released!
What system, provide details on how you launch it (graphical UI, from console etc.)
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
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