On dev mode you can trigger a manual chrash pressing F9, i just thought this parody of the bsod would be funny.
So do i keep it as an easter egg? (Meaning that my code somehow is clean of bugs and this will only appear on edge cases, but if it does at least get a chuckle of the player)
This is the actual error screen of my game what do you guys think?
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This is the actual error screen of my game what do you guys think?
Code: Select all
target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
Re: This is the actual error screen of my game what do you guys think?
That needs to be standard in Love 12 so all the Linux and Mac users are forced to see it.
Last project:
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A card game that brings sword fighting to life.
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https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- BrotSagtMist
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Re: This is the actual error screen of my game what do you guys think?
*displeased penguin noises*
obey
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Re: This is the actual error screen of my game what do you guys think?
Do you guys want a tailored version for every mature system? (i can do it if you want)
also how the frick a linux based system that has a xorg/wayland instance loaded panics? or even more obscure how an android panics it just freezes or what?
i do know when i see a kernel panic but i only ever saw them on the tty, it can just plot the text to the gui or what
i know mac had a Mac with a on boot up on those old days of floppy drives so there's that.
the bsod is so recognizable cuz of how unstable windows can get sometimes.
Code: Select all
target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
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- Citizen
- Posts: 67
- Joined: Sat May 08, 2021 9:45 pm
Re: This is the actual error screen of my game what do you guys think?
i can share the modified code with you guys, i would be surprised if gets standard
Code: Select all
target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
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