Love 2D 11.4 crashes after exactly 2234 frames
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Love 2D 11.4 crashes after exactly 2234 frames
I'm not totally sure why but Love2D crashes exactly after 2234 frames have passed launching Love. The game still updates but the window crashes. It's not that big of an issue since downgrading to 11.3 seems to fix the problem, just very weird and I'm curious if anyone knows what is causing it.
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- src.love
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print("i am big dumb")
Re: Love 2D 11.4 crashes after exactly 2234 frames
I am at frame 8000+ and everything seems normal so far.
This is with love 11.4 on Linux Mint.
This is with love 11.4 on Linux Mint.
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Re: Love 2D 11.4 crashes after exactly 2234 frames
Similarly see no issues on Windows 11, or my Ubuntu box. RAM usage and CPU usage don't seem to be going up either, so don't think there's any errant (heavy) memory leak or such.
Re: Love 2D 11.4 crashes after exactly 2234 frames
Cant see a bug. over 11.000 frames with LOVE 11.5 (Mysterious Mysteries)
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Re: Love 2D 11.4 crashes after exactly 2234 frames
Works fine for me as well (11.4 on macOS).
Does it still crash for you if you disable JIT compilation with jit.off()?
Does it still crash for you if you disable JIT compilation with jit.off()?
Re: Love 2D 11.4 crashes after exactly 2234 frames
it randomly fixed its self kinda. i swapped back to 11.4 and it seems to run fine but the icon resets to the default one after those 2234 frames. idk
also im running on windows 10 btw
also im running on windows 10 btw
print("i am big dumb")
Re: Love 2D 11.4 crashes after exactly 2234 frames
No crashes here either. Love 11.5 on Linux Mint. I let it go 4k+ frames without issue.
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