I'm fairly new to this whole Love2D and lua stuff so please explain to me as simply as possible!
So i'm trying "to zoom in" with the camera system i have made for my little game project but i can't figure out how to do it even with some research.
The "y" doesn't do what i want it to do, as it shows in the two screenshots down here.
What did i mess up ? Help pretty please :'D !!!
Here's my very clumsy code:
Code: Select all
local Camera = {
x = 0,
y = 0,
scale = 2,
}
function Camera:apply()
love.graphics.push()
love.graphics.scale(self.scale,self.scale)
love.graphics.translate(-self.x, -self.y)
end
function Camera:clear()
love.graphics.pop()
end
function Camera:setPosition(x, y)
self.x = x - love.graphics.getWidth() / 2 / self.scale
self.y = y - love.graphics.getHeight() / 2 / self.scale
local RX = self.x + love.graphics.getWidth() / 2
local RY = self.y + love.graphics.getHeight() / 2
local MapW, MapH = love.graphics.getDimensions()
if self.x < 0 then
self.x = 0
elseif RX > MapW then
self.x = MapW - love.graphics.getWidth() / 2
end
if self.y > 0 then
self.y = 0
elseif RY > MapH then
self.y = MapH + love.graphics.getHeight() / 2
end
end
return Camera
Note: First image is the normal camera scale and second is the changed one.
For the changed on i thought just changing "scale" would work but no lol
So i tried tinkering around to understand but haven't found anything...