Updated to LÖVE 11.3.
I've updated the AdMob SDK and made some changes.
If you update from a previous version, open the file info.plist and set GADApplicationIdentifier with your AdMob app ID.
[11.3] AdMob support for iOS + EU Consent
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Re: [11.3] AdMob support for iOS + EU Consent
Brilliant! Thank you very much
Re: [11.3] AdMob support for iOS + EU Consent
Hello
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
no field package.preload['love.ads']
no 'love/ads' in LOVE game directories.
no file 'love/ads' in LOVE paths.
no file './love/ads.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads/init.lua'
no file './love/ads.so'
no file '/usr/local/lib/lua/5.1/love/ads.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './love.so'
no file '/usr/local/lib/lua/5.1/love.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Traceback
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Did anyone already face same problem or knows the solution to this?
Thank you very much.
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
no field package.preload['love.ads']
no 'love/ads' in LOVE game directories.
no file 'love/ads' in LOVE paths.
no file './love/ads.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads/init.lua'
no file './love/ads.so'
no file '/usr/local/lib/lua/5.1/love/ads.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './love.so'
no file '/usr/local/lib/lua/5.1/love.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Traceback
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Did anyone already face same problem or knows the solution to this?
Thank you very much.
Re: [11.3] AdMob support for iOS + EU Consent
I'm getting the same error. Did you find a solution to this?joogur wrote: ↑Mon Jul 27, 2020 10:22 am Hello
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
...
Did anyone already face same problem or knows the solution to this?
Thank you very much.
Re: [11.3] AdMob support for iOS + EU Consent
Hi,
I'm not sure if anyone is still looking for an answer to this, but I managed to solve the error above. When i originally downloaded library, it came without a 'config.h' file in 'liblove/common/'.
So i added one in from Love 11.3 (not Love11.4). I realised that config.h was being called, so I added this line at 160.
That then meant the demo at least worked for me on my device when loaded via xcode.
I'm not sure if anyone is still looking for an answer to this, but I managed to solve the error above. When i originally downloaded library, it came without a 'config.h' file in 'liblove/common/'.
So i added one in from Love 11.3 (not Love11.4). I realised that config.h was being called, so I added this line at 160.
Code: Select all
#define LOVE_ENABLE_ADS
- yetneverdone
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Re: [11.3] AdMob support for iOS + EU Consent
Can you guys try if it is the same issue when using this fork? https://github.com/flamendless/love-android-extensions
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