This game is using a stacked 2D system as you can see, and so far I've managed to do the following:
A dynamic camera that follows the player, its rotation system being based on rotating a quad around the player
A Tiled map importer, which allows to make map easily and fast
A scene manager
A draw order that is still janky and needs fixing but is a first step (I guess? This was a pain to make tbh it took me so many hours just for that)
What I plan to do from now on is work on collision as well as making a sprite for the player, and for now that's about it Regardless it was really exciting trying to make such a strange system work I really don't see a lot of games doing it. But anyway I will no longer bother you for now, you have a nice day
My username would normally be Cumputer, but here I am just a Feebas. When I said "It's putin' time" and puted all over the place, I knew I was going to be a game developper.