As for when the next version releases (probably both 11.5 and 12.0), soon(tm) maybe, but it's just a mildly informed and moreso assumed hunch
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
ok, I've had my app running for 20+min now in bacjground, and it's still working fine. With LÖVE 11.4, couldn't run it this long without hitting strange issues (like all objects disappering, random "table" becomes nil/number and such).
Thus with pretty good confidence I state that LÖVE 11.5 is fixing those rather major bugs I encountered
EDIIT: Just to be double sure, compiled love 11.5 also in my VMWare linux guest, and similarly there it seemed to work much more robustly.
I worked on lovr's physics, so to elaborate some points: at this moment lovr also uses ODE library as external dependency. Unlike moonODE, lovr's bindings are opinionated to make physics usage simpler and straightforward. Many ODE features are omitted on purpose, and supported ones are made to be very nice to use from Lua. For example, you can build and render newton's cradle in ~10 lines of code.
Most lovr users are actually quite frustrated with the ODE's simulation. Some colliders have very jerky and unreliable collision responses (cylinders in particular are awful) and other features don't work well. Notably the mesh collider is treated as triangle soup, so it won't detect collisions if body is completely inside the mesh. Also ray casting against terrain is broken in latest version. The community around ODE is getting thin and engine is not actively developed. For all these reasons and some more we are currently moving towards Jolt, the most modern and actively supported open source physics engine.
BTW the desktop (non-VR) support in lovr has improved a LOT over past year. It no longer requires rendering workarounds and there's now built-in support for keyboard and mouse (and lib for game controllers). But it won't work on some old GPUs if their driver doesn't support for Vulkan.