This is the actual error screen of my game what do you guys think?

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alejandroalzate
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This is the actual error screen of my game what do you guys think?

Post by alejandroalzate »

On dev mode you can trigger a manual chrash pressing F9, i just thought this parody of the bsod would be funny.
So do i keep it as an easter egg? (Meaning that my code somehow is clean of bugs and this will only appear on edge cases, but if it does at least get a chuckle of the player)
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target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
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togFox
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Re: This is the actual error screen of my game what do you guys think?

Post by togFox »

That needs to be standard in Love 12 so all the Linux and Mac users are forced to see it.
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BrotSagtMist
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Re: This is the actual error screen of my game what do you guys think?

Post by BrotSagtMist »

*displeased penguin noises*
obey
alejandroalzate
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Re: This is the actual error screen of my game what do you guys think?

Post by alejandroalzate »

BrotSagtMist wrote: Tue Oct 10, 2023 3:31 am *displeased penguin noises*
Do you guys want a tailored version for every mature system? (i can do it if you want)

also how the frick a linux based system that has a xorg/wayland instance loaded panics? or even more obscure how an android panics it just freezes or what?
i do know when i see a kernel panic but i only ever saw them on the tty, it can just plot the text to the gui or what
i know mac had a Mac with a :death: on boot up on those old days of floppy drives so there's that.

the bsod is so recognizable cuz of how unstable windows can get sometimes.

Code: Select all

target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
alejandroalzate
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Posts: 67
Joined: Sat May 08, 2021 9:45 pm

Re: This is the actual error screen of my game what do you guys think?

Post by alejandroalzate »

togFox wrote: Tue Oct 10, 2023 3:27 am That needs to be standard in Love 12 so all the Linux and Mac users are forced to see it.
i can share the modified code with you guys, i would be surprised if gets standard :3

Code: Select all

target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
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