I don't think anyone thought you were trolling. Naive and overly ambitious, yes, but a troll, no.Ravag3 wrote:Oh no... Firstly allow me to appologise for tge act of 'Trolling' ...I'm not sure what that means but I hate trolls so I will try very hard not to be one in the future.
Ideas are nice and all, but they are to games what short plot summaries are to novels and movies.Ravag3 wrote:The main idea should be pretty easy so let's start with that. The main thing that I want is a game based on collecting information and then putting it to use, say to craft items or get to a secret place...most games are mindless hacking and slashing I want this to be better. Make our users think and invest time to play. So our characters start out all but naked with no skills or stats. They can't do much at lvl 1 except noon quests which will unlock different attributes ( strenght dexterity and the like) and skills. They get to start the game with a small digital memory unit. This unit is the crutial part of character development. Players will have to obtain letters to form into words before they can use a skill. So if you wanted to hit an enemy the player would have to find the letters 'h' 'i' and 't' to input into their memory unit and if that word is in the game dictionary that user will unlock a skill or improve the chance of success for that skill...
If you want to make a game based on your own ideas, you'll have to be:
- Insanely rich, and pay programmers and artists and so on in advance.
- Have great programming and/or artistic skills (preferably both), so you can pull it off by yourself (or at least a large part of it).