Alchemist is my project, a year in development, of a roguelike RPG about alchemy and crafting. It has a somewhat unique crafting system and approach to combat based on studying your enemies and preparing the proper tools beforehand, as well as careful resource management.
Current version is 0.0.2 as it's so far from completion but the game is fully playable at this stage and has reasonable amount of content for several hours at least.
Here is the link to the game's itch.io page.
And here's also a video of me briefly covering the updates made over those 6 months.
Alchemist, a "traditional" roguelike
- Spellweaver
- Prole
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- Joined: Fri May 08, 2020 8:42 pm
- Gunroar:Cannon()
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Re: Alchemist, a "traditional" roguelike
Cool, looks like it's come a long way. I like the part about being able to interact with most things. Will try and check it out.
Re: Alchemist, a "traditional" roguelike
This looks promising. Nice work so far.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
Re: Alchemist, a "traditional" roguelike
Very cool! Reminds me of the old Exile (remade as Avernum) series by Spiderweb Software - and that's a good thing!
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
- Spellweaver
- Prole
- Posts: 8
- Joined: Fri May 08, 2020 8:42 pm
Re: Alchemist, a "traditional" roguelike
Hey guys. I'd just like to mention that I've made another public release. It's quite a large one, and it took me "only" 8 months.
Here is a post on itch, with changelog and stuff.
Here is a post on itch, with changelog and stuff.
- Spellweaver
- Prole
- Posts: 8
- Joined: Fri May 08, 2020 8:42 pm
Re: Alchemist, a "traditional" roguelike
Hey.
Just had another large release.
Just had another large release.
Re: Alchemist, a "traditional" roguelike
Congrats on the new release! It's been interesting following the development of this game.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
Re: Alchemist, a "traditional" roguelike
Very nice UI ! Did you manage it yourself, or are you using an existting lib for the UI ?
- Spellweaver
- Prole
- Posts: 8
- Joined: Fri May 08, 2020 8:42 pm
Re: Alchemist, a "traditional" roguelike
It's all self-written. I will maybe make a lib of my own at some point, but currently the code is a complete mess.
- Spellweaver
- Prole
- Posts: 8
- Joined: Fri May 08, 2020 8:42 pm
Re: Alchemist, a "traditional" roguelike
Hello there.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
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