I've been re-writing my Grid engine, so porting to nlove or something else is just a matter of resizing the size of pixels and the view.
It really is just 4 variables... (and the menu system )
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I'm now working on cleaning up and classifying (*insert classy laugh here*) some 3d thing I someone posted.
- partymetroid
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Re: What's everyone working on? (tigsource inspired)
I'm working on assassinating my arch nemesis, Dr. Procrastination! But then again, it IS Christmas, so I shouldn't be worrying about that.
Before the past few days had passed, however, I was working on the storyline for A Whiff of Steam. I'm toying around with some grand ideas to put into the game's mythology, and I hope it translates into the actual plot well.
Before the past few days had passed, however, I was working on the storyline for A Whiff of Steam. I'm toying around with some grand ideas to put into the game's mythology, and I hope it translates into the actual plot well.
Re: What's everyone working on? (tigsource inspired)
Among other things, a LOVEly modern rendition of the rather old-school game "NanoTank." (Old-old-OLD, as in this game was for Windows 3.1, old-school.) So far it loads level data, loads and saves player data, and has some basic gameplay (left-click to set destination, right-click to manipulate components, and handles a few component events).
Yes, the original game works under WINE, and probably even Windows up through XP, but I'm practicing to later write a PSP and/or NDS version. Besides, it's a fun game.
Yes, the original game works under WINE, and probably even Windows up through XP, but I'm practicing to later write a PSP and/or NDS version. Besides, it's a fun game.
Re: What's everyone working on? (tigsource inspired)
MonoChrome
Puzzle / Platformer
Go on a quest to fix Mono's Spaceship and getting Chrome back to his own planet.
~~~
- StoneCrow
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Re: What's everyone working on? (tigsource inspired)
Created a load of pixel sprites for me to use while learning the LOVE engine
along with a 180x180 tileset, for huge blocky indoor games xD
(was sick of using crappy 5min draws for everything)
along with a 180x180 tileset, for huge blocky indoor games xD
(was sick of using crappy 5min draws for everything)
Dull but sincere filler.
- bartbes
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Re: What's everyone working on? (tigsource inspired)
An input library, jail.
Here's a modified version of the awesome gembobble (by Carl Adahl, I'll take this down if you don't want me to post this, btw)
Let me explain, before it was just arrow keys, now it's wasd and joystick as well.
Here's a modified version of the awesome gembobble (by Carl Adahl, I'll take this down if you don't want me to post this, btw)
Let me explain, before it was just arrow keys, now it's wasd and joystick as well.
- Attachments
-
- gembobble.love
- Copyright (c) 2011 Carl Adahl
- (486.77 KiB) Downloaded 584 times
- nevon
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Re: What's everyone working on? (tigsource inspired)
Correction. Now neither wasd or the arrow keys work.bartbes wrote:Let me explain, before it was just arrow keys, now it's wasd and joystick as well.
- bartbes
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Re: What's everyone working on? (tigsource inspired)
I have no idea what you're talking about .
But seriously, I uploaded the wrong version, this one should work. (in the previous post)
But seriously, I uploaded the wrong version, this one should work. (in the previous post)
- tentus
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Re: What's everyone working on? (tigsource inspired)
PO2 rendering problems, but otherwise it seems quite functional (I can't tell what I'm doing, but it seems to be doing it just fine).bartbes wrote:I have no idea what you're talking about .
But seriously, I uploaded the wrong version, this one should work. (in the previous post)
Kurosuke needs beta testers
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