FilterMode Bluriness and Workarounds

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pgimeno
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Re: FilterMode Bluriness and Workarounds

Post by pgimeno »

Sasha264 wrote: Sat May 13, 2023 8:01 am This is quite intriguing...
It appears to be a crucial aspect to consider for anyone planning to develop a vertex shader! :awesome:
Well, the good news is that when drawing meshes and spritebatches, the transform is respected. Not sure if there are other objects where that happens; maybe Text.
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