I've just finished Part I of the tutorial - both the code and wiki documentation.
I'll start coding Part II (entities) tomorrow.
In the meantime, please feel free to look around and help me fix any typos, unclear sections, etc:
Regards!
Tile-based tutorials
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Tile-based tutorials
When I write def I mean function.
Re: Tile-based tutorials
AWESOME!!!kikito wrote:I've just finished Part I of the tutorial - both the code and wiki documentation.
I'll start coding Part II (entities) tomorrow.
In the meantime, please feel free to look around and help me fix any typos, unclear sections, etc:
Regards!
Can't wait to continue!
@rynesaur
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: Tile-based tutorials
i have been working through this tutorial
on this page
the draw code doesnt work
it raises error:
and i beleive its being called over the "char" variable
i did hit another error earlier in the tutorial,
but it was easily corrected, simply to do with a change to
thats all i can remember from the fix i did, it has been a while since i did that bit
on this page
the draw code doesnt work
it raises error:
Code: Select all
incorrect parameter type: expected userdata
in fuction drawq
i did hit another error earlier in the tutorial,
but it was easily corrected, simply to do with a change to
Code: Select all
Quads = {}
for i,quadinfo in ipairs(quadInfo) do
-- info[1] = x, info[2] = y
Quads[i] = love.graphics.newQuad(info[i][1], info[i][2], TileW, TileH, tilesetW, tilesetH)
end
Dull but sincere filler.
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Tile-based tutorials
Hi StoneCrow, thanks for taking the time to review the tutorial and comment here.
I've also updated that.
By the way, you know that you can download the source code from the tutorials from https://github.com/kikito/love-tile-tutorial, right?
I've changed the links on the wiki so the source code link is more visible (they are near the top of each section).
Thanks for reporting this. I've made some changes in the code on that section.StoneCrow wrote:i have been working through this tutorial on this page the draw code doesnt work. It raises error:and i beleive its being called over the "char" variableCode: Select all
incorrect parameter type: expected userdata in fuction drawq
I think neither of us where correct then . The correct code is this one:StoneCrow wrote: i did hit another error earlier in the tutorial,
but it was easily corrected, simply to do with a change tothats all i can remember from the fix i did, it has been a while since i did that bitCode: Select all
Quads = {} for i,quadinfo in ipairs(quadInfo) do -- info[1] = x, info[2] = y Quads[i] = love.graphics.newQuad(info[i][1], info[i][2], TileW, TileH, tilesetW, tilesetH) end
Code: Select all
Quads = {}
for i,info in ipairs(quadInfo) do
-- info[1] = x, info[2] = y
Quads[i] = love.graphics.newQuad(info[1], info[2], TileW, TileH, tilesetW, tilesetH)
end
By the way, you know that you can download the source code from the tutorials from https://github.com/kikito/love-tile-tutorial, right?
I've changed the links on the wiki so the source code link is more visible (they are near the top of each section).
When I write def I mean function.
- RadagastTheBrown
- Prole
- Posts: 2
- Joined: Wed Jan 05, 2011 8:05 pm
Re: Tile-based tutorials
Thank you so much! Part 1 was very fun, easy, and informative. Your exercises section inspired me to draw my very first tileset, which came out ok! I can't wait try part 2!! This is my first time coming into game programming, and I'm competing in the global game jam at the end of the month, where you try to build a game in 48 hours.
Obey the Fargul!
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Tile-based tutorials
Thanks, you are very kind!
I hope to be able to start with part 2 this week. I was busy with other stuff before, but now I have no excuse
Good luck with the competition!
I hope to be able to start with part 2 this week. I was busy with other stuff before, but now I have no excuse
Good luck with the competition!
When I write def I mean function.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: Tile-based tutorials
Hey i worked through the tutorial again, then combined everything into the main file
and now it works fine
thanks for the tutorial,
are you planning on writing a section on scrolling the tiles without getting those black lines appearing inbetween?
and now it works fine
thanks for the tutorial,
are you planning on writing a section on scrolling the tiles without getting those black lines appearing inbetween?
Dull but sincere filler.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Tile-based tutorials
When you draw, floor your x and y values.StoneCrow wrote:scrolling the tiles without getting those black lines appearing inbetween?
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: Tile-based tutorials
ahh brilliant, thankyou very muchTechnoCat wrote:When you draw, floor your x and y values.
Dull but sincere filler.
Who is online
Users browsing this forum: No registered users and 8 guests