I said in the first post that among other things to keep the bet to make the game as light as possible I minified the code. (it saved me ~250Kb, it doesn't seem like much, but given the number of times I saved 100Kb, it saved me a lot of MB)BrotSagtMist wrote: ↑Wed Mar 29, 2023 8:54 pm Hmm i wanted to add a fps counter and wtf why have you removed all the line breaks?
Anyway the combination of low fps and high game speed makes it too hart to play here.
I think this would be pretty good if the physics would be more traditional.
Gamepad usage is awkward that when you die while jumping you may just get kicked into the shop because the retry screen does react on if pressed instead new presses.
Also you lazy ass only covered Xbox gamepads, my playstation pad is ignored.
And for the gamepad, uh, I don't have a gamepad for my PC at home, I couldn't test it make fun of me, you can, I thought I'd specify, one more thing that i forgot
More seriously sorry, I have to invest in gamepads for my future project, it will be important, thank you for pointing out these problems.
Otherwise for the playstation gamepad, sorry too, but xbox is better