Thank you for this answer, it is indeed likely that there is a link because in this game I also use large tilemaps and also several canvases at times especially for transition effects, however I also had the problem with 11.4.knorke wrote: ↑Fri Mar 03, 2023 7:18 am I also had crashes with löve 11.3 on Linux Mint 20.3
It also seemed memory or graphics related:
https://love2d.org/forums/viewtopic.php ... 75#p250375
It was just drawing a simple tilemap multiple times (splitscreen game) but it would crash if the tilemap array was larger than 100x100 or so. Or when drawing more than certain number of canvases.
After updating to löve 11.4 it did not crash anymore, even with much larger tilemap arrays.
I know in any case that the problem does not come directly from an error on my part, the game runs very well on other machines and the crash only occurs when I use several programs at the same time as the game. I was still able to slightly reduce the vram consumption of the game with some tricks in case it came from there but the problem is still present.