Jam starts on February 17th 12AM GMT+0 and ends on February 27th 9AM GMT+0.
Rules
Your game needs to be made with the LÖVE framework.
If possible provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
Notify about mature / sensitive content.
If your game features such content you should have some warning in the description or when the game first loads up.
The game must be made during the jam.
Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
Assets must be made during the jam.
Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
You can work alone or as a team. Find teammates in our Discord!
There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
Do it for the fun and the experience.
Even though the jam is rated, the most important thing is to enjoy the challenge.
The theme is optional.
It will be provided as inspiration 1 day before the jam starts on Itch.io.
Tips
Check out these amazinglibraries and tools to speed up your game development!
There is the wiki and some greattutorials out there that teach you how to use LÖVE!
Join the fabulousDiscord to chat with other Lovers! Or discuss with them in the irc and subreddit
You can share your progress by tweeting with the #lovejam2023 hashtag!
Follow us at @obey_love to find out other cool projects.
Posted my submission to be played https://itch.io/jam/love2d-jam-2023/rate/1929096 and rated of course. Have fun!
It is about the moon and an incoming asteroid threat. Made with the help of g3d for 3D experience.
screenshot 230226-184947.png (290.27 KiB) Viewed 6879 times
screenshot 230226-171714.png (262.38 KiB) Viewed 6879 times
Aww man, i wanted to try some but everything that looks interesting turns out to be a technical bummer.
Like this animal interogation thing, someone put a good amount of work in there, the game looks interesting, but the cursor does not follow my mouse and the delay drives me crazy enough to close it again.
The exe runs on 11.3 which is included inside the zip file. The .love runs on 11.3 which needs love installation version 11.3. One of the jam person reported to me that the game failed on 11.4 version of love2D. Is that the same problem with your version or do you use even older version of love2D?
Speaking of versions, sorry for the thread derail, but is the bytcode even compatible between different archs and oses?
Say, does it work on Raspian for example?
BrotSagtMist wrote: ↑Sat Mar 04, 2023 7:02 pm
Speaking of versions, sorry for the thread derail, but is the bytcode even compatible between different archs and oses?
Say, does it work on Raspian for example?
LuaJIT wrote:The generated bytecode is portable and can be loaded on any architecture that LuaJIT supports, independent of word size or endianess. However, the bytecode compatibility versions must match. Bytecode stays compatible for dot releases (x.y.0 → x.y.1), but may change with major or minor releases (2.0 → 2.1) or between any beta release. Foreign bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded.