Single loading example
Code: Select all
local lily = require("lily")
local myimage
local mysound
function love.load()
lily.newImage("image.png"):onComplete(function(userdata, image)
-- In v2.0, there's "userdata" before the return value
myimage = image
end)
lily.newSource("song.wav"):onComplete(function(userdata, sound)
-- In v2.0, there's "userdata" before the return value
mysound = sound
sound:play()
end)
end
function love.draw()
if myimage then love.graphics.draw(myimage, 0, 24, 0, 0.25, 0.25)
else love.graphics.print("Loading image") end
if not(mysound) then love.graphics.print("Loading song", 0, 12) end
end
Code: Select all
local lily = require("lily")
function love.load()
multilily = lily.loadMulti({
{"newImage", "image1-0.png"}, -- You can use string
{lily.newImage, love.filesystem.newFile("image1-1.png")}, -- or the function object
})
local a = love.timer.getTime()
multilily:onComplete(function(_, lilies)
image1 = lilies[1][1]
image2 = lilies[2][1]
end)
end
function love.update() end
function love.draw()
if multilily:isComplete() then
love.graphics.draw(image1, -1024, -1024)
love.graphics.draw(image2)
end
end