Löve 12.0 will have SSL/HTTPS support inbuilt, and you can technically include the missing stuff into 11.4 as well, although idk where the steps for that was posted.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
zorg wrote: ↑Sat Feb 11, 2023 3:20 pm
Löve 12.0 will have SSL/HTTPS support inbuilt, and you can technically include the missing stuff into 11.4 as well, although idk where the steps for that was posted.
A few other people mentioned 12.0. Do you know where we could find a pre-release version of 12.0?
Going over the planned features from the wiki I really wish someday we would have:
- bcrypt
- zipArchive
- mysql
- location, camera and other phone features
zorg wrote: ↑Sat Feb 11, 2023 3:20 pm
Löve 12.0 will have SSL/HTTPS support inbuilt, and you can technically include the missing stuff into 11.4 as well, although idk where the steps for that was posted.
A few other people mentioned 12.0. Do you know where we could find a pre-release version of 12.0?
Going over the planned features from the wiki I really wish someday we would have:
- bcrypt
- zipArchive
- mysql
- location, camera and other phone features
For JSON there is already a pure Lua library that works very well: https://github.com/rxi/json.lua
Personally I don't really see why it should be implemented in Love2D, unless something escapes me.
ivan wrote: ↑Sat Feb 11, 2023 8:43 pm
Going over the planned features from the wiki I really wish someday we would have:
- bcrypt
- zipArchive
- mysql
These are generally out of the scope of a game API I think - although nothing's stopping you from packaging libraries for those with your own game. That being said you can already access the directory structure of a zip file (in memory or on your hard drive), via love.filesystem.mount.
togFox wrote: ↑Sat Feb 11, 2023 10:02 pm
I'm not set up to compile 12 or 'hack' 11.4.
So no one uses luasec?
luasec is notoriously annoying to build, for various platforms.