Divide and add numbers in 2D grid to reach a stated goal
Short instructions:
- Even numbers can be divided by clicking on an empty tile next to them. (One half gets blown away from the cursor.)
- Numbers divisible by four can be exploded in four directions by clicking on them.
- Odd numbers can't be moved, but all numbers can combine with blown parts of other numbers.
- When the stated goal is reached, click on that number to progress to the next level.
- Use Undo to step back. Solve option is available at the beginning of a level
- The levels can be exported/imported to/from clipboard (experimental).
Game page
Changelog:
Mar 30 2023 0.9 UI fixes, colors, level and message tweaks, shapes, 2 new levels, some features unlock on progress
Mar 16 2023 0.8 fixed startup, more color schemes, better import check, added a level, help updated
Mar 03 2023 0.7 tweaks and fixes in UI and levels, zooming, settings menu
Feb 13 2023 0.6 tweaks (including window size on mobile screens), fixes and a few new levels
Jan 29 2023 0.5 initial release
Exploding numbers
Exploding numbers
- Attachments
-
- exploding_numbers-0.97.love
- (45.29 KiB) Downloaded 12 times
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- exploding_numbers-0.96.love
- deprecated
- (44.27 KiB) Downloaded 40 times
Last edited by Pajo on Thu Jun 06, 2024 1:47 pm, edited 20 times in total.
Re: Exploding numbers
No solution?
Re: Exploding numbers
You can open menu by clicking the "3" sign, restart the level and click on "solve" button to see the solution. What worries me, though, is that the sign is partially covered with the status bar (and probably the menu would be too). Does it happen in all orientations? Is that Android? Which version? And how to avoid that? Maybe the menu should be on the bottom.
Re: Exploding numbers
The point 0,0 must be at point safeX, safeY:
https://love2d.org/wiki/love.window.getSafeArea
Code: Select all
-- outside of love.load
love.window.setMode(240, 320) -- QVGA, but vertical
love.window.setMode(240, 320) -- double it!
safeX, safeY, safeW, safeH = love.window.getSafeArea( )
function love.draw()
love.graphics.translate(safeX, safeY)
love.graphics.rectangle("line", 0, 0, safeW, safeH)
love.graphics.line(0, 0, safeW, safeH)
love.graphics.line(0, safeH, safeW, 0)
love.graphics.circle ('line', safeW/2, safeH/2, safeW/2)
love.graphics.circle ('line', safeW/2, safeH/2, safeH/2)
end
- Attachments
-
- safe-area-07.love
- (425 Bytes) Downloaded 101 times
Re: Exploding numbers
Thanks! I'll look into it.
Re: Exploding numbers
I think it will resize correctly in version 0.53. Please test!
(Edit: removed link as new versions are available.)
(Edit: removed link as new versions are available.)
Last edited by Pajo on Mon Feb 13, 2023 2:22 pm, edited 1 time in total.
- BrotSagtMist
- Party member
- Posts: 661
- Joined: Fri Aug 06, 2021 10:30 pm
Re: Exploding numbers
This is a great game.
Great puzzle concept, good interface.
High five for doing an IDLE check, good to see someone investing time in fine tuning.
Great puzzle concept, good interface.
High five for doing an IDLE check, good to see someone investing time in fine tuning.
obey
Re: Exploding numbers
Thanks!
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