Amazing! Two more entries, and it's still the first week!
I've added links to Vrld's and BlackBulletIV's projects to the entries page.
All three explosions look convincing and differentiated so far - Taehl's one is more "realistic", Vrld's "smokeish" (like an explosion of spores) and BlackBulletIV's is sort of "techno", with those psychedelic circles.
I haven't had the opportunity to check out the source code of anyone so far, but I'm really happy with the looks of what we are getting.
4KB Explosions Contest
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: 4KB Explosions Contest
When I write def I mean function.
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
Re: 4KB Explosions Contest
I'd agree with you style definitions of the explosions.
Yeah, I'm quite amazed what you can do with 4 (or even 2) KB when you're pushed to do so. The 4 KB rule really initiates creativity and ingenuity.
By the way, did you get a chance to play with time control I threw in?
Yeah, I'm quite amazed what you can do with 4 (or even 2) KB when you're pushed to do so. The 4 KB rule really initiates creativity and ingenuity.
By the way, did you get a chance to play with time control I threw in?
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: 4KB Explosions Contest
Yeah, it took me a little to find the controls - you should have included an explanation on your post. I added that explanation ("use up/down keys to change time scale") on the list. And yeah, it was awesome what you were able to accomplish in so little space!BlackBulletIV wrote:By the way, did you get a chance to play with time control I threw in?
I'm glad you liked the challenge. The idea wasn't mine at all, there have been competitions like this for a long time. I wanted to make an explosions competition since I learned that LÖVE 0.7 was getting framebuffers, but the 4KB rule was inspired by this.BlackBulletIV wrote:Yeah, I'm quite amazed what you can do with 4 (or even 2) KB when you're pushed to do so. The 4 KB rule really initiates creativity and ingenuity.
When I write def I mean function.
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
Re: 4KB Explosions Contest
You must have been reading my post too quick. Anyway, thanks.BlackBulletIV wrote:- You can slow down, speed up, and even reverse (somewhat) time with the up/down arrow keys.
You mean... that was done in 4KB?!?!?kikito wrote:I'm glad you liked the challenge. The idea wasn't mine at all, there have been competitions like this for a long time. I wanted to make an explosions competition since I learned that LÖVE 0.7 was getting framebuffers, but the 4KB rule was inspired by this.
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: 4KB Explosions Contest
Yup. Graphics, light and music. Here it is (It's 29k because they bundled several versions, for different screen resolutions).BlackBulletIV wrote:You mean... that was done in 4KB?!?!?
When I write def I mean function.
- tentus
- Inner party member
- Posts: 1060
- Joined: Sun Oct 31, 2010 7:56 pm
- Location: Appalachia
- Contact:
Re: 4KB Explosions Contest
If you like that, you should check out kkrieger, at http://www.theprodukkt.com/kkrieger. It's not as mind-bogglingly small (weighing in at 96 kb), but it's a fully functional first person shooter with a boatload of high-tech features.BlackBulletIV wrote: You mean... that was done in 4KB?!?!?
Kurosuke needs beta testers
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
Re: 4KB Explosions Contest
Wow. Thanks, haven't played it yet, as it's for Windows; I'll need to boot up my virtual machine. Lol, on the smallest one if they had 2 bytes more they would've went over; that's close.kikito wrote:Yup. Graphics, light and music. Here it is (It's 29k because they bundled several versions, for different screen resolutions).BlackBulletIV wrote:You mean... that was done in 4KB?!?!?
............ That's some amazing byte crushing wizardry!tentus wrote:If you like that, you should check out kkrieger, at http://www.theprodukkt.com/kkrieger. It's not as mind-bogglingly small (weighing in at 96 kb), but it's a fully functional first person shooter with a boatload of high-tech features.BlackBulletIV wrote: You mean... that was done in 4KB?!?!?
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Re: 4KB Explosions Contest
Hee hee, I've been in love with the demoscene since Farbrausch's 'Poem to a Horse'. I like Haujobb and ASD, too.
Anyway, a bit more on-topic: I know you can essentially write your own ImageData with mapPixel. Is there any way to do the same for sound?
Anyway, a bit more on-topic: I know you can essentially write your own ImageData with mapPixel. Is there any way to do the same for sound?
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: 4KB Explosions Contest
setSample, I guess.Taehl wrote:Is there any way to do the same for sound?
Help us help you: attach a .love.
Re: 4KB Explosions Contest
Yes, SoundData:setSample. See also this thread and (more ad hoc) in this projectTaehl wrote:Anyway, a bit more on-topic: I know you can essentially write your own ImageData with mapPixel. Is there any way to do the same for sound?
Edit: Damnit, Robin! Y u so fast?
Who is online
Users browsing this forum: Ahrefs [Bot] and 1 guest