Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Deliver presents to every house without getting caught!
Made as a sequel to my 2016 game Secret Delivery. This time its styled after the Nintendo DS pokemon games!
This game was made in 15 days as part of my tradition to make a game every December. I started in 2014 so this my 8th December game!
Worked as fast as I could but I still missed Christmas oops. As such I skipped out on stuff like customizable controls and downloadable versions but I may revisit this at a later date.
Feel free to check it out in the itch.io link below, and scroll down to see the controls and credits.
Play the game in-browser:
https://alesan99.itch.io/secret-delivery-2
Screenshots:
Clockwind | Fruito Driver | Invertio | BRiTEBOT | Secret Delivery | Snowman Stack
- Gunroar:Cannon()
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Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Woah, Santa Pokémon. And it's 3D. Nice. Really good improvements from Secret Delivery 1
- BrotSagtMist
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Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
The web version gives an error for me.
Am i blind or is the download version missing?
Am i blind or is the download version missing?
obey
Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Thanks!Gunroar:Cannon() wrote: ↑Sat Dec 31, 2022 2:30 pm Woah, Santa Pokémon. And it's 3D. Nice. Really good improvements from Secret Delivery 1
Could you tell me what the error said? I could possibly fix it still.BrotSagtMist wrote: ↑Sat Dec 31, 2022 8:56 pm The web version gives an error for me.
Am i blind or is the download version missing?
And no I hadn't put any downloads yet, I got them up now though!
Clockwind | Fruito Driver | Invertio | BRiTEBOT | Secret Delivery | Snowman Stack
- BrotSagtMist
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Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
I think my browser just doesnt like shaders: "Cannot link shader program object" is the error.
The .love file actually doesnt work either when a controller is plugged in. Complains about DEADZONE missing.
Looks fun tho, but i wont try playing it on a keyboard due carpal tunnel problems.
The .love file actually doesnt work either when a controller is plugged in. Complains about DEADZONE missing.
Looks fun tho, but i wont try playing it on a keyboard due carpal tunnel problems.
obey
Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Same for me:BrotSagtMist wrote: ↑Sun Jan 01, 2023 12:30 am I think my browser just doesnt like shaders: "Cannot link shader program object" is the error.
The .love file actually doesnt work either when a controller is plugged in. Complains about DEADZONE missing.
Looks fun tho, but i wont try playing it on a keyboard due carpal tunnel problems.
"WebGL warning: linkProgram: Uniform `projectionMatrix` is not linkable between attached shaders."
And "main.lua:493: attempt to perform arithmetic on global 'DEADZONE' (a nil value)"
Maybe better idea for input handling will be use something like baton (https://github.com/tesselode/baton) instead of mashing together all of that "if else" monstrosity that should handle gamepads...
Seriously, there like 5 level deep "if else" statements
- BrotSagtMist
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Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Yea, *cough*
I am actually writing input handling for me right now so ive peeked into this for comparison.
Not to sound rude to someone who made a great game here but, what am i looking at?
I am actually writing input handling for me right now so ive peeked into this for comparison.
Not to sound rude to someone who made a great game here but, what am i looking at?
obey
Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
GVovkiv wrote: ↑Sun Jan 01, 2023 12:39 am Same for me:
"WebGL warning: linkProgram: Uniform `projectionMatrix` is not linkable between attached shaders."
And "main.lua:493: attempt to perform arithmetic on global 'DEADZONE' (a nil value)"
Maybe better idea for input handling will be use something like baton (https://github.com/tesselode/baton) instead of mashing together all of that "if else" monstrosity that should handle gamepads...
Seriously, there like 5 level deep "if else" statements
In the words of the comment right above that code:BrotSagtMist wrote: ↑Sun Jan 01, 2023 12:59 am Yea, *cough*
I am actually writing input handling for me right now so ive peeked into this for comparison.
Not to sound rude to someone who made a great game here but, what am i looking at?
Code: Select all
--badly rushed joystick implementation, no really, there's a lot of hack-y stuff here
--TODO: Improved a tiny bit, but still redo this
Sadly I'm not going to add gamepad support at this time but I appreciate the interest in the game nonetheless!
Clockwind | Fruito Driver | Invertio | BRiTEBOT | Secret Delivery | Snowman Stack
- BrotSagtMist
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Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
Now i finished it anyway, took 6 minutes. Entertaining.
obey
Re: Secret Delivery 2 - A Pokemon-styled Christmas game (Playable in browser)
I mean, using input manager in any case would be more beneficial. Even if you never planned gamepads in mind, because any sane input manager will bind gap between gamepad and keyboard/mouse. It matter of editing config with binds. And it will just make code more organized, so it will be easier to tell where inputs come from and when.
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